Re: AFK Manager
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SourceMod v1.1.0-2365 - Created new "OnClientConnected()" forward which correctly handles players connecting for mods like Synergy. This OnClientConencted() correctly identifies when a client connects matching it with OnClientDisconnect(). If you use OnClientConnect() and a player is disconnected by the server for not having the required mounts OnClientDisconnect() is not called causing problems. This was causing issues with RTV ending up having incorrect numbers amongst probably other plugins hence why OnClientConnected() was created and RTV plugins were changed. https://bugs.alliedmods.net/show_bug.cgi?id=3376 https://bugs.alliedmods.net/show_bug.cgi?id=3311 https://bugs.alliedmods.net/show_bug.cgi?id=3312 But yeah ok if you say it doesn't work when I clearly know it's working and as I mentioned I am using a new OnClientConnected() function to fix the client connections which is only in the 1.1 trunk. I believe you are probably having issues because we determined 1.0.x is probably thinking the OnClientConnected() function is a custom function not a SourceMod function. The issue you were seeing with IsClientConnected() I believe I have fixed in the next release I'll make and should of only been applicable for late-loading the plugin where it was checking the players wrong and should have been using IsClientInGame() |
Re: AFK Manager
Maybe this could help?
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I'm not sure if you can access those from SM plugins though. I'm not familiar with any programming related to the source engine. |
Re: AFK Manager
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Re: AFK Manager
Uploaded 2.5e which is just a few slight changes, one was the error message on late-load that was mentioned before giving invalid indexes. This should be resolved now and the other was that DEBUG was enabled by default which would have generated more debug information which may have some performance impacts, this has been disabled by default now.
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Re: AFK Manager
It fails to load in TF2 right of the bat. Compiling it against the latest stable sourcemod version gets it to load but it doesn't actually do anything.
:/ |
Re: AFK Manager
Can you tell me the output of your "sm version" ?
Have you compiled with DEBUG enabled and do you have anything in the SourceMod logs? |
Re: AFK Manager
Uploaded version 2.5f
Fixed a few error messages that would occur when changing maps due to the timer starting before a player was fully in the server. Also added a few more debug messages for DEBUG mode. |
Re: AFK Manager
Has anyone tried the Spectator move function at all? Does it work etc?
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Re: AFK Manager
This doesnt appear to run in my INS server with 1.0.4 on Windows OS.
No errors in the log but it never moves anyone to spec or kicks them whatsoever. |
Re: AFK Manager
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