[DOD:S] Fireworks 1.2
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Fireworks for DOD:S 1.2
This plugin is based on an idea by V0gelz and Eric Lidman. They've created a simple fireworks plugin for CS:S. I've not used much of their code but some ideas. Here is my plugin - just for DOD:S - that creates a firework every round that is won (or manually). The firework can be seen over the flags (control points). Installation To install just compile the source or copy the .smx file to your plugins folder. Variables Since v1.2 there is a configuration file dod_fireworks.cfg created in cfg/sourcemod/. sm_dod_fireworks Just shows the version information sm_fireworks_timeout Fireworks max running seconds before it stops, default: 60 sm_fireworks_sound Enable / disable Fireworks sounds (1/0), default: 1 sm_fireworks_roundend Enable / disable Fireworks at round end (1/0), default: 1 Commands (Admin only) sm_fireworks_start Fires fireworks into the sky sm_fireworks_stop Cancel the fireworks Version history 1.0 (01/08/2009) - First stable public release - To do: more effects (if anyone needs this) 1.1 (01/08/2009) - fixed a minor issue with a Warning (unused variable) 1.2 (01/09/2009) - added fallback for maps without control points (without flags) - corrected frequency setting for maps with few control points - fixed possible index overflow to be sure it'll never happen - added automated creation of a config file (dod_fireworks.cfg) |
Re: [DOD:S] Fireworks 1.1
:up: !!
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Re: [DOD:S] Fireworks 1.1
Thank you so much, 1.1 fix sounds good.
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Re: [DOD:S] Fireworks 1.1
lol now thats kool works great on my server canu make a cfg for this
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Re: [DOD:S] Fireworks 1.1
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I've fixed some issues (see version history) and added automated creation of the config file "dod_fireworks.cfg" in cfg/sourcemod/ :) |
Re: [DOD:S] Fireworks 1.2
tested, working & approved!
nice job, Silent_Water! :up: |
Re: [DOD:S] Fireworks 1.2
A picture would be cool
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Re: [DOD:S] Fireworks 1.2
2 Attachment(s)
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Re: [DOD:S] Fireworks 1.2
Works Awesome installed on all three servers
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Re: [DOD:S] Fireworks 1.2
Nice job, ill update mine with those spheres you made if you don't mind? =) they look sweet
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Re: [DOD:S] Fireworks 1.2
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Re: [DOD:S] Fireworks 1.2
Apparently these fireworks are fatal? BTW is there anyway to say program in shapes to explode?
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Re: [DOD:S] Fireworks 1.2
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If you want, that there is a check if the fireworks collides with objects (buildings, trees, whatever...), this can't be done. |
Re: [DOD:S] Fireworks 1.2
Fatal as in it can kill players. Fatal = Death I was just letting you know this problem is mostly on Avalanch as teh fireworks explode int eh sniper window. My other question was are the firework explosions random or can you program in a pattern.
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Re: [DOD:S] Fireworks 1.2
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At the moment it is completely randomized. I could make a pattern variable where you can decide what to do in what order. |
Re: [DOD:S] Fireworks 1.2
Impessive plugin, maybee maide thise plugin fo TF2. :)
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Re: [DOD:S] Fireworks 1.2
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Re: [DOD:S] Fireworks 1.2
Nice work on this plugin, adds variety and interest. Lots of positive comments so far.
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Re: [DOD:S] Fireworks 1.2
[SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod
18:35:34 L 02/04/2009 - 20:35:35: [SM] Debug mode is not enabled for "dod_fireworks.smx" 18:35:34 L 02/04/2009 - 20:35:35: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 11 on Any ideas on why I am getting these errors and it is not working? Thanks! |
Re: [DOD:S] Fireworks 1.2
Turning on debug mode might give us the answers.
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Re: [DOD:S] Fireworks 1.2
How do I do that?
I have no experience writing scripts, I seen this on another server and thought that I would add it to mine, as something different as I was impressed with it. Thanks, |
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Re: [DOD:S] Fireworks 1.2
:oops:Duh, I figured it out, I failed to update SM as I was not as up to date as I should have been.
Asleep at the wheel:shock: |
Re: [DOD:S] Fireworks 1.2
TY devs , will give it a try!
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Re: [DOD:S] Fireworks 1.2
Ty devs, will try it out!
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Re: [DOD:S] Fireworks 1.2
Got some probleme with this...
The firerworks explode on the ground, i want them to explode in the sky,,, What can i do to make that work properly ? dod source.. Thank you,,, |
Re: [DOD:S] Fireworks 1.2
counter-strike Is there?
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Re: [DOD:S] Fireworks 1.2
so cool tnx!
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Re: [DOD:S] Fireworks 1.2
Need help :(
I installed metamod and sourcemod succsessfully, copied the .smx file in my sourcemod/plugins file. After starting the game and typing sm_fireworks_start (consol does know the command!) nothing happnes there are coming some strange errors " L 01/15/2014 - 22:13:43: [SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod L 01/15/2014 - 22:13:43: [SM] Displaying call stack trace for plugin "dod_fireworks.smx": L 01/15/2014 - 22:13:43: [SM] [0] Line 77, /home/groups/alliedmodders/forums/files/4/1/6/8/1/35721.attach::find_positions() L 01/15/2014 - 22:13:43: [SM] [1] Line 148, /home/groups/alliedmodders/forums/files/4/1/6/8/1/35721.attach::fireworks_start() " |
Re: [DOD:S] Fireworks 1.2
2 Attachment(s)
DOD:S Fireworks Fix for SourceMod v1.11 or v1.12
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