AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Unapproved/Old Heroes (https://forums.alliedmods.net/forumdisplay.php?f=91)
-   -   Hero: Forge (SRGrty) (https://forums.alliedmods.net/showthread.php?t=30211)

Chivas2973 07-21-2004 20:38

Hero: Forge (SRGrty)
 
3 Attachment(s)
Forge

Description
Fires Missiles to blow people up!

CVARS
DEFAULT VALUE WHAT THIS CVAR DOES
Forge_cooldown 20 How long it takes Forge to reload
Forge_damage 40 How much damage will be dealt (According to how far away missile is)
Forge_velocity 3000 Speed of Forge's missile
Forge_force 1000 How much player hit by missile will fly up into the air with
Forge_radius 400 The radius from where missile hit people will be damaged
Forge_movetype 1 1 the missile slows down and eventually dies
2 missile is shot straight until it hits target
Forge_effects 4 1 Regualy missile, no effects
2 Yellow sprites around missile
3 Light given off around missile
4 2 & 3 combined

SilentAsassin 01-26-2007 11:11

Re: Hero: Forge (SRGrty)
 
Keep it going (but dont rush)

heliumdream 01-27-2007 17:03

Re: Hero: Forge (SRGrty)
 
Quote:

Originally Posted by SilentAsassin (Post 431890)
Keep it going (but dont rush)

Is there any particular reason to tell this guy he made a nice hero?

This hero was posted 3 years ago. Unless you have a script change or problem you probably shouldn't be posting here.

To be perfectly honest if you want to give someone props you should send them a private message, not post in their 3 year old thread.

SilentAsassin 01-29-2007 08:17

Re: Hero: Forge (SRGrty)
 
i didnt c that...
sorry then....
"Smart" boy ;)

Ghost1991 03-08-2007 13:28

Re: Hero: Forge (SRGrty)
 
anyway you could update it so its amxx and not amx?

broWnie_maN 03-08-2007 17:17

Re: Hero: Forge (SRGrty)
 
copy and paste it into ur scripting folder and compile it using the compiler in ur scripting folder...

btw do the same thing for all the other heroes u want to be amxx instead of amx...

micke1101 03-01-2008 13:31

Re: Hero: Forge (SRGrty)
 
i think he mean when you try to compile it you gets an error i do
Code:

Error: Argument type mismatch (argument 2) on line 327

heliumdream 06-09-2015 14:54

Re: Hero: Forge (SRGrty)
 
1 Attachment(s)
Not the most flashy or significant power, but this was always a staple damage dealer on the servers I played on. I had to get this classic hero working again.

I had trouble getting the missile entity to draw right, it was just plain not there. The explosion, damage, and knockup effect worked fine but the missile and beam never appeared.

I tinkered with it substantially, but ultimately had to recode it. I jacked the common missile out of bazooka; and used what I could from the original forge code.

Works how I remember it now. Enjoy.

edit: i think i got Forge_force working properly.

i posted in script help. reference: https://forums.alliedmods.net/showth...49#post2306349

Code:

//Forge
Forge_cooldown 6                //How long it takes Forge to reload
Forge_damage 80                        //How much damage will be dealt (According to how far away missile is)
Forge_velocity 2000                //Speed of Forge's missile
Forge_force 300                        //How much player hit by missile will fly up into the air with
Forge_radius 400                //The radius from where missile hit people will be damaged
Forge_obeygravity 0                //Makes missile obey server gravity rules 1 -yes, 0 - no
Forge_effects 2                        //1 Regualy missile, no effects
                                //2 Yellow sprites around missile - laggy
                                //3 Light given off around missile
                                //4 2 & 3 combined



All times are GMT -4. The time now is 18:05.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.