SM Time Warp
3 Attachment(s)
SM Time Warp v1.5 This plugin can slow down time at the next events: - Headshot kills - Combo kills - Grenade and knife kills - Bomb explosions - Round buy time (alternative freezetime) - Some of the valve's achievements - When the last player in a team has been killed Features: * Headshot series: you can set headshot count needed to activate time warp * Kill series: you can set combo count needed to activate time warp * Two working modes:
* Bullet trails: you will see them when time warp will be activated * Activation control: you can include/exclude bots from activating time warp * Mojo statistics: you can check your rank in a top list of players' mojo :wink: CVARs: All CVARs and their descriptions are stored in a configuration file: .../cstrike/cfg/sourcemod/sm_timewarp.cfg. To check up the version of plugin you're using, type "tw_version" into your console. Languages:
Just unpack sm_timewarp.zip into the .../cstrike/ folder. Warning: This plugin enables "sv_cheats" at the period of slowdown (just couple of seconds), so use it warily. I had fixed the "impulse 101" cheat, but I'm thinking it is not the one. Changelog: 1.5: - Totally optimized! - Added activation when the last player in a team has been killed - Added an activation sound for all players (besides the sounds for killer and victim) and a deactivation sound - Bullet trails now can have a different colors. Look at the config file for more information... - Added mojo statistics (a lot of thanks to Dr. McKay for the information) - Screen overlays has been redrawn to be smoother; changed the text on an overlay, which is shown at the round start - Translation strings are merged into a single file - Major bug fix 1.4: - Added activation at some of the valve's achievements (not any of the game achievements because of uses "sv_cheats" :() - If min or max mojo is reached (in a Skill mode), it will be "min" or "max" word shown to you in a chat instead of mojo percent you just gain (or loose) - Minor bug fixes - Improved translation to English 1.3: - Added activation control. You can change activation mode by means of the tw_bot_mode CVAR 1.2: - Added bullet trails 1.1: - Fixed knife hit bugs - Now Round Buy Time slowdown is controlled by it's own CVAR - "tw_buy_period" - Improved translation to English - Optimization and minor bug fix 1.0: First release |
Re: SM Time Warp
Why are you turning sv_cheats on for this? It's unnecessary.
|
Re: SM Time Warp
I will be happy if host_timescale works without sv_cheats, but it isn't.
|
Re: SM Time Warp
ClientCommand r_screenoverlay
and host_timescale work on my server fine without sv_cheats 1. If host_timescale gives you problems then turn off the cheats flag manually SetConVarFlags(HandleToTimeScale, GetConVarFlags(HandleToTimeScale) & ~FCVAR_CHEAT) but again, I don't believe it's flagged as a cheat. |
Re: SM Time Warp
databomb, I tried to do this earlier and tried now. It didn't work.
|
Re: SM Time Warp
That doesn't even make sense. You're only turning cheats on to do the r_screenoverlay command and then turning it back off. r_screenoverlay is a cheat for the client but not from the server. Unless you have a listen server then I'm not sure what the problem is.
PHP Code:
1. Make a global handle, gHandle 2. gHandle = FindConVar("host_timescale") 3. SetConVarFlags(gHandle, GetConVarflags(gHandle) & ~FCVAR_CHEAT) 4. SetConVarFloat(gHandle, newValue) |
Re: SM Time Warp
Is this a rework of bullettime? If so are you gonna implement bullet trails and bullet time style on-off sounds?
Just asking as I and my community have been waiting for someone to support a plugin of this kind. |
Re: SM Time Warp
databomb, I have a dedicated server. And I'm sure it is cheat! If you don't sure, change my plugin and see it the eyes.
Rocknrolla, Yes, it is. I will try to implement trails, but I woun't change sounds. |
Re: SM Time Warp
I have tried to implement bullet trails but I cann't get position where weapon shoots from.
If someone knows how to get this, please PM me. Weapon_ShootPosition offset returns the eye position :shock:. :? |
Re: SM Time Warp
Have you checked Vogelz's code on his bullettime plugin that used to run bullet trails?
http://forums.alliedmods.net/showthr...ht=Bullet+time |
All times are GMT -4. The time now is 12:10. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.