Working on SH again and released a repackaged update 1.2.0.14
After a short hiatus to do some maintenance/bug fix updates for Battlefield 2: Rank Mod, I have begun working on the next release for SuperHero Mod.
In the mean time I have repackaged a release, SuperHero Mod 1.2.0 build 14, to feature some recent updates. The main reason for the repackaging was to add in a change to damage reduction done by armor in the extra damage calculation to better represent how armor functions in CS (and because I'm sick of people asking for forced save by name or IP options). You can check the svn to see what files have changed and redownload the main package here. 1.2.0.14 changes added to current changelog: Quote:
--- A couple of things I'm working on and hoping to get done for a 1.2.1 release (from the current todo list): Quote:
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Re: Working on SH again and released a repackaged update 1.2.0.14
nice. good work.
so now it's possible to block sh_set_hero_dmgmult with Ham_TakeDamage ? |
Re: Working on SH again and released a repackaged update 1.2.0.14
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Re: Working on SH again and released a repackaged update 1.2.0.14
ah ok. I was in mistake.
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Re: Working on SH again and released a repackaged update 1.2.0.14
svn down ?
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Re: Working on SH again and released a repackaged update 1.2.0.14
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Re: Working on SH again and released a repackaged update 1.2.0.14
Excellent work!
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Re: Working on SH again and released a repackaged update 1.2.0.14
Nice .
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Re: Working on SH again and released a repackaged update 1.2.0.14
Nice, but i think, can you add for future version of the SH, add nvault and a any menu for say /login and opens any menu:
Menu SHM: 1- Register 2- Help 0- Exit once entered the server and say /login and login. Save nick and password for de player. leaving aside the mysql. Sory my bad inglish |
Re: Working on SH again and released a repackaged update 1.2.0.14
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