[CSS] Gun Menu v1.1.3 [2021/10/07]
2 Attachment(s)
Name: Gun Menu
Description: Weapon selection menu with the ability to customize access to each of the types. The plugin blocks the buy menu and the buy zone. Bots are always given a random weapon. Weapons are issued only once after spawn (no spam by weapons ^_^). After the first choice of weapons on the server, the player is given weapons immediately. This choice is saved in the database (clientprefs) and on subsequent logins the previously selected set is issued. Also, the plugin gives out grenades (you can select only one type at a time, the maximum amount set by the corresponding cvar ammo_*_max) and armor. Counter-terrorists also receive defuse kits. All weapons thrown out and dropped from the corpses will be destroyed after the time set by the cvar (no spam by weapons, although the removal can be turned off). For each of the types of weapons, you can choose the option "Random" and then every time a random one will be issued from the available ones (grenades can be turned off altogether). There are no separate settings for admins. Installation: Place compiled plugin (css_gunmenu.smx) into the plugins folder (../addons/sourcemod/plugins/). Needed SM1.8+ for compile. The plugin creates a config named css_gun_menu.cfg CVars:
Screenshots: Primary weapons menu (allowed AWP and Scout only, sm_gun_menu_primary = 9) Secondary weapons menu Secondary weapons menu (the few pistols are prohibited, sm_gun_menu_secondary = 5) Grenades menu Grenades menu (flashbangs are resricted, sm_gun_menu_grenades = 5) |
Re: [CSS] Gun Menu
Hello, is there a way so that the player can select a different gun if they chose something before but now want something different? Thanks.
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Re: [CSS] Gun Menu
Cats869, player can choose weapon in any moment but new weapon he will get only after new spawn.
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Re: [CSS] Gun Menu
Hello,
I installed Gun Menu exactly as documented, but it does not show up when I start a private server with bots! (it's normal CSS gameplay mode - no DM or any other custom game mode) Thanks for support, T.S.O.M. Edit: My folder structure looks like this: "\cstrike\addons\sourcemod\plugins\css_gunmen u 1.1.2.smx" - is it correct? I also get the following error message(s) in the developer console: No valid signature found for d:\steam library\steamapps\common\counter-strike source\cstrike\addons\metamod\bin\server.dll No valid signature found for d:\steam library\steamapps\common\counter-strike source\cstrike\addons\metamod\bin\win64\serve r.dll |
Re: [CSS] Gun Menu
The Spirit of Morpheus, maybe you should reinstall Metamod: https://forums.alliedmods.net/showthread.php?t=164647
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Re: [CSS] Gun Menu
Quote:
Can I really select only one grenade type? When I select flashbang grenades, I cannot add HE and smoke grenades on top of that - unlike the standard CS:S buy menu! And how do I select NV goggles? How (which key/command) do I open up Gun Menu, when I want to select a different weapon/grenade for the next round? T.S.O.M. |
Re: [CSS] Gun Menu
can you rewrite this for l4d2?
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Re: [CSS] Gun Menu v1.1.3 [2021/10/07]
Changes in 1.1.3 [2021/10/07]:
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Re: [CSS] Gun Menu v1.1.3 [2021/10/07]
Hello. This guns menu doesn't work on my server. I can clearly see it shown for like 0.5 second but then the native CSSDM menu is shown instead. Any suggestions? Thank you in advance.
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Re: [CSS] Gun Menu v1.1.3 [2021/10/07]
nidzo, you can change command in this string: RegConsoleCmd("sm_guns", Menu_PrimaryWeapon);
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