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-   -   Dealing with accelerator (https://forums.alliedmods.net/showthread.php?t=316549)

MAGNET12 05-28-2019 14:11

Dealing with accelerator
 
Hello everybody :)

I struggle with crashes on my server, which occur almost every time the second map is being played - unfortunately, with no logs or whatsoever. To solve this, I tried installing accelerator (crash.limetech.org), but I ran into another problem - I have completely no idea how to interpret the dump logs. All I end up with are some strange-looking memory addresses, that doesn't really help me. Could help me in getting used to this software? Any help would be appreciated

PS: I'm not even sure what to upload. In case, I enclose the crash ID: VSWM-NJJU-Y4T7

MAGNET12 05-28-2019 18:15

Re: Dealing with accelerator
 
https://crash.limetech.org/72oxvtrhdmhv <-- link to the crash logs

asherkin 05-29-2019 14:22

Re: Dealing with accelerator
 
Quote:

2/ - player: UTIL_SetModel: not precached: models/player/custom_player/legacy/ctm_idf_variantD.mdl

MAGNET12 05-29-2019 17:06

Re: Dealing with accelerator
 
@ashkerin
your respond turned out to be very helpful, except there is another issue, which seems to look more "general" compared to the error above:

https://crash.limetech.org/jpwfdkzl7bgk
Quote:

libc-2.19.so!__libc_start_main + 0xf3
Do u happen to have any advice in this case? It usually happens on the very beginning after map was changed (somewhere after warmup). It does not crash right away, but rather VAR reaches enormous amounts.

asherkin 05-29-2019 17:22

Re: Dealing with accelerator
 
Quote:

Host_Error: Index error writing string table baseline downloadables
If you search for this error you'll find many threads discussing it.

MAGNET12 05-29-2019 17:52

Re: Dealing with accelerator
 
My tv was off indeed. So far everything looks very promising. I will let you know if everything works. Thank you very much for your help :)

MAGNET12 05-30-2019 17:40

Re: Dealing with accelerator
 
Well, that was basically the issue - not having SourceTV on my server :D everything works just fine now

asherkin 05-30-2019 18:16

Re: Dealing with accelerator
 
Sweet - glad it's all sorted.

MAGNET12 06-03-2019 18:43

Re: Dealing with accelerator
 
I started to face another problem that only Throttle catches: https://crash.limetech.org/lktrlcndid54

While I understand, that there is some issue, that is triggered by FindSendPropInfo, I have no idea which plugin causes the issue and how to prevent this crash from happening again. Do u have any suggestions?

asherkin 06-03-2019 19:16

Re: Dealing with accelerator
 
You're running out of available entities - you can probably ignore the stack (it's GiveNamedItem creating a weapon entity) as it's just what is finally pushing it over the limit.

Quote:

ED_Alloc: no free edicts


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