[L4D2]Random Tank Rock With Props And Explosion[v3.0.0]
1 Attachment(s)
Description
this plugin makes that when the tank throws rocks the rock catches fire and when it is destroyed it explodes and also when the tank throws the rock, can spawn a random props: Tree Trunk and Giant Rock Related Plugins º [L4D1 & L4D2] Tank Rock Ignition [v1.1.0 | 17-April-2021] by Marttt º [L4D1 & L4D2] Random Tank Rock [v1.1.0 | 18-April-2021] by Marttt Video: if you are using other plugins in which you use tank rock and want to use this plugin, please remove them you can edit the time for objects to explode in l4d2_timer_explode
Changelog
Cvars
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Re: [L4D2]Random Tank Rock with props and explosion[v2.0.0]
Just installed it and getting is error
SourceMod error session started L 09/08/2021 - 00:07:57: Info (map "c6m3_port") (file "/home/container/left4dead2/addons/sourcemod/logs/errors_20210908.log") L 09/08/2021 - 00:07:57: [SM] Exception reported: Invalid edict (2353 - -2107631311) L 09/08/2021 - 00:07:57: [SM] Blaming: l4d_tank_props_rock.smx L 09/08/2021 - 00:07:57: [SM] Call stack trace: L 09/08/2021 - 00:07:57: [SM] [0] GetEdictClassname L 09/08/2021 - 00:07:57: [SM] [1] Line 122, /home/forums/content/files/3/0/6/7/6/1/191240.attach::OnEntityDestroyed L 09/08/2021 - 00:07:57: [SM] Exception reported: Invalid edict (2354 - -2113005262) L 09/08/2021 - 00:07:57: [SM] Blaming: l4d_tank_props_rock.smx |
Re: [L4D2]Random Tank Rock with props and explosion[v2.0.0]
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Re: [L4D2]Random Tank Rock with props and explosion[v2.0.1]
now this error
09/08/2021 - 14:07:30: SourceMod error session started L 09/08/2021 - 14:07:30: Info (map "c7m2_barge") (file "/home/container/left4dead2/addons/sourcemod/logs/errors_20210908.log") L 09/08/2021 - 14:07:30: [SM] Exception reported: Cannot create new entity when no map is running L 09/08/2021 - 14:07:30: [SM] Blaming: l4d_tank_props_rock.smx L 09/08/2021 - 14:07:30: [SM] Call stack trace: L 09/08/2021 - 14:07:30: [SM] [0] CreateEntityByName L 09/08/2021 - 14:07:30: [SM] [1] Line 124, /home/forums/content/files/3/0/6/7/6/1/191261.attach::OnEntityDestroyed L 09/08/2021 - 14:35:10: Error log file session closed. |
Re: [L4D2]Random Tank Rock with props and explosion[v2.0.1]
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if the game or server crashes, let me know |
Re: [L4D2]Random Tank Rock with props and explosion[v2.0.1]
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Re: [L4D2]Random Tank Rock with props and explosion[v2.0.1]
NEW UPDATE
see the initial post to see what has changed |
Re: [L4D2]Random Tank Rock with props and explosion[v2.1.0]
You need to provide the source or a link to the source in order to post plugins on allied modders, this post will eventually get flagged otherwise...
I am curious to look at the code to see what's going on with the errors...not sure why you are creating any entity when they cant be created which is what's causing the error. No entity should be created with this type of plugin until the tank actually throws the rock, u can do everything from there. |
Re: [L4D2]Random Tank Rock with props and explosion[v2.1.0]
ok it looks like everything is good...except i'm curious if this is a oversight or not...
line 126...CreateTimer(0.0, Car, entity, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); the lowest possible timer thru createtimer is 0.1....i think 0.0 would just default to that but who knows. also for efficiency and to guarantee all netprops Datamaps are available from the tank rock i would use a spawnpost hook instead of nextframe. i've seen in some situations where next frame is too early after onentitycreated. Good luck... |
Re: [L4D2]Random Tank Rock with props and explosion[v2.1.0]
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because I'm very new to sourcepawn |
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