Super Hero Module
Well after the long 4 pages someone has guessed what my sig was for.
Yes i have decided to make a Super Hero Mod AMXX module. Actualy its more of API so it should be mod independant. And could later be used for Source maybe :) ?? The module will change the way we script heroes and hopefully itl be easier. Another thing is its easier to tell whether its a plugin error or a bug in the module. Because plugins (heroes) will get hooked straight to the module. I will post some more info on my status later. But in the past week i have written alot of code so expect this happening soon. On to other stuff alot of other people been asking about Super Hero Mod for Source. Well as i can see right now might not be happening for awhile considering SourceMod hasnt came out. When its released ill be able to port this module to it hopefully pretty quickly. But other then that no Source for now. :D |
This sound sreally cool. I like it to tell if it is an error or a bug idea, nice idea and hope it works out well.
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here is my current inc file
Code:
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This sounds awesome, Can't wait to play around with it once you have it working :)
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Lol. Heres a little fun fact.
Lines: 1700+ Pages: 30+ 30 PAGES OF CODE :shock: zomg me pawns :D |
Damn, that is a lot of code. Well it should be a big hitt then, out of all that work, don't want it going to waste.
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The 2 little tards that just spammed the forum will see no light with superhero mod.
I will hardcode their ip address into the dll and they will be perm banned from shero servers. |
wow :shock: u can actually do that? :shock:
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Quote:
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yes i can hardcode peoples IPs/SteamdIds into the module. So dont f*ck around.
Its most likely more then 45% but i dont feel like breaking my head for a better number. But i have began beta testing already. Even though alot is still not added its not a biggy. Got a server so people get ready to join up :) |
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