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-   -   [L4D2] Survivor AI Trigger fix (https://forums.alliedmods.net/showthread.php?t=110708)

AtomicStryker 12-02-2009 07:30

[L4D2] Survivor AI Trigger fix
 
10 Attachment(s)
Survivor AI Trigger fixes, for L4D2!

Functionality is similar to its predecessor for L4D.


With this on your server an all-bot-team is able to run through all Coop (and since the latest patch, versus) Campaigns - with one exception, being the Dead Center Finale.


There's just no scavenge AI of any kind. Lazy Valve ^^


This does NOTHING if there is at least one human on the Survivor Team. Otherwise it triggers Crescendos, Finales and warps Bots ahead at pre-programmed stuck spots.




It also features an extensive Toolkit for finding and manipulating Entities in L4D2 ...

sm_findentitybyclass - find an entity by classname and starting index.
sm_findentitybyname - find an entity by name and starting index.
sm_listentities - server console dump of all valid entities
sm_findnearentities <radius> - find all Entities in a radius around you.
sm_sendentityinput <entity id> <input string> - sends an Input to said Entity.
sm_findentprop <property string> - returns an entity property value in yourself.



Changelog:

1.0.0 - initial release
1.0.1 - crash fixes
1.0.2 - fixed C1M2 crescendo to BLOW STUFF UP!!
1.0.3 - added Versus functionality for some maps
1.0.4 - small fix, actually UPLOADED the file this time
1.0.5 - added gamemode and server checks against bugs
1.0.6 - removed Versus BotBait since Valve finally fixed it
1.0.7 - fixes supermarket crescendo, removed saferoom warps, improved mapchange behaviour
1.0.8 - fix for Sacrifice DLC, thanks adrianman
1.0.9 - Bots now progress the map alone, again

billabonker 12-02-2009 07:49

Re: [L4D2] Survivor AI Trigger fix
 
cool!!
is it compatible with http://forums.alliedmods.net/showthread.php?p=893938
and what do you mean by "being the Dead Center Finale"?

AtomicStryker 12-02-2009 08:22

Re: [L4D2] Survivor AI Trigger fix
 
Its fully compatible with Infectedbots


The Dead Center Finale is a Scavenge round

billabonker 12-02-2009 08:33

Re: [L4D2] Survivor AI Trigger fix
 
oh lols okay thanks
oh and why isnt geoip in snapshot 1.3 not working?

DDR Khat 12-02-2009 09:09

Re: [L4D2] Survivor AI Trigger fix
 
Hmm. My bots must just be completely useless then. I have this installed and they do not happily wander their way through the level if it is set to versus.

AtomicStryker 12-02-2009 09:42

Re: [L4D2] Survivor AI Trigger fix
 
Another l4d2 native. In versus, they do not leave the saferoom on their own to advance, and i dont know about midgame.

DDR Khat 12-02-2009 10:35

Re: [L4D2] Survivor AI Trigger fix
 
I found that out after a little testing. Thanks for this though, at the very least the bots won't be quite as useless in co-op and I can go against them in co-op if I feel like slaughtering them.

Suna 12-02-2009 15:05

Re: [L4D2] Survivor AI Trigger fix
 
1 Attachment(s)
Thank you for the plugin!

Just to report,
I get a Memory loading error and crashes the server
when I try to load map C1M3 with this plugin.

If I uninstall the plugin, it works fine so I think its this plugin's bug.:|

AtomicStryker 12-02-2009 16:52

Re: [L4D2] Survivor AI Trigger fix
 
Added 1.0.1 with increased entity checking against crashes (some Sourcemod Functions are just unsafe :D ).

Khaine 12-02-2009 22:57

Re: [L4D2] Survivor AI Trigger fix
 
You, sir, are full of win.

I'll be installing this tonight and testing. :D


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