SourceMod 1.6.1, Metamod:Source 1.10.2 Released
I'm pleased to announce that SourceMod 1.6.1 and Metamod:Source 1.10.2 have been released.
As usual for our minor releases, they primarily contain updates to game compatibility and bug fixes. See the release notes for the full SourceMod changelog. You can get SourceMod 1.6.1 from the downloads page. Some support links: Special thanks to community members VoiDeD, Peace-Maker, WildCard65, and Powerlord as well as the rest of the SourceMod dev team. |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Question: Has the forum compiler been updated to 1.6.1?
Anyway, if you have a TF2 plugin that uses TF_RemoveWeaponSlot that you have to manually compile, it'd be a good idea to issue an update where you recompile it against the 1.6.1 tf2.inc as this stock was updated to fix bugs. |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Great... highlights over 1.6.0 and the latest snapshots from this series? More specific those for TF2.
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Awesome,
though "Updated game support for CS:GO" , it hasn't not been broken for csgo since a while ? |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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thanks |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Might want to link to the MetaMod: Source download page, too.
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Thanks for gamesounds! Just what I needed :)
btw can't get it to precache npc sounds from npc_sounds_antlionguard.txt PHP Code:
Game is hl2dm |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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PrecacheScriptSound and GetGameSoundParams are actually wrappers for a function call within the SDK, so it should be able to precache sounds from any of a game's game_sound files (including TF2's MvM sound files that aren't loaded by default?). However... if this is in HL2's game_sounds and not HL2:DM's game sounds, it may not see it. |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
PrecacheScriptSound returns true and GetGameSoundParams returns correct info. After I spawn the npc, the sound can be played without problems. Can't think of what's causing it.
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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PrecacheScriptSound doesn't need to be used in most cases, it's there for oddball cases such as TF2's MvM files where not all sounds are precached by the game on map start. TF2 does that because it actually has more sounds than the game engine supports (8192 is the game engine limit I think, TF2 includes 12822 sounds. Not all are in game_sounds files, but the majority are). |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
I don't see it in the changelog, but did the CS:GO language detection fix make it into this release?
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
I installed Sourcemod 1.6 final release around 1½ month ago for my l4d2 windows server.
Is it really worth getting this Sourcemod 1.6.1 final release for my server? |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
I am having some strange problems with these 1.6 versions on my Windows TF2 Server. Every stats plugin i try is causing the Server to Lag/Slowdown. Its not just because of the Steam ID change either as i reported the same problem back early July after updating to the latest 1.6 version - https://forums.alliedmods.net/showpo...7&postcount=58
I reverted back to a 1.5 snapshot back then which resolved it and took the Lag away. However, since the recent TF2 Update that changed the Steam ID's, i have been using the latest 1.6 Snapshot and i am having massive problems with Lag when Stats plugins are installed. I even took off my original Stats plugin that i have been using for 5 years and tried this newer one which has been updated since the TF2 update and the same thing happens when the Servers gets to about 10 players or more. Everyone starts getting slowdown again. Take the plugin off and all is smooth again. There seems to be something in the 1.6 releases of Sourcemod which is having trouble with Stats plugins. Every other previous version of SM for the last 5 years has never had this slowdown problem. Cannot find a solution to it so far. Just wanted to report it anyway. Cheers - Lob (UK) |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Hello to everyone who has server CS:GO are you the joists hang? I have all the servers are running on the main plugin [CS:GO] Deathmatch Goes and Advanced features such lags, running away and you thrown backwards, sometimes terrible lags, tell me who this was?The server I have Linux Debian 7.6 standing
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
How to use PrecacheScriptSound in a sourcemod extension?
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Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
After the latest update to Team Fortress 2, the SourceMod does not work and the server does not start!
What happened? My TF2 server: v2395700 (Linux, Dedicated, Protocol 17) ______________ Resolved: I forgot to update the gamedata folder |
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
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