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-   -   SourceMod 1.6.1, Metamod:Source 1.10.2 Released (https://forums.alliedmods.net/showthread.php?t=246426)

psychonic 08-17-2014 10:52

SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
I'm pleased to announce that SourceMod 1.6.1 and Metamod:Source 1.10.2 have been released.

As usual for our minor releases, they primarily contain updates to game compatibility and bug fixes. See the release notes for the full SourceMod changelog.

You can get SourceMod 1.6.1 from the downloads page. Some support links:


Special thanks to community members VoiDeD, Peace-Maker, WildCard65, and Powerlord as well as the rest of the SourceMod dev team.

Powerlord 08-17-2014 12:29

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Question: Has the forum compiler been updated to 1.6.1?

Anyway, if you have a TF2 plugin that uses TF_RemoveWeaponSlot that you have to manually compile, it'd be a good idea to issue an update where you recompile it against the 1.6.1 tf2.inc as this stock was updated to fix bugs.

psychonic 08-17-2014 12:50

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Powerlord (Post 2185255)
Question: Has the forum compiler been updated to 1.6.1?

Yes.

Horsedick 08-17-2014 13:49

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Great... highlights over 1.6.0 and the latest snapshots from this series? More specific those for TF2.

psychonic 08-17-2014 14:00

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Horsedick (Post 2185307)
Great... highlights over 1.6.0 and the latest snapshots from this series? More specific those for TF2.

The changelog is linked as release notes in the first post. It's not very long.

ecca 08-17-2014 14:06

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Awesome,

though "Updated game support for CS:GO" , it hasn't not been broken for csgo since a while ?

psychonic 08-17-2014 14:36

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by ecca (Post 2185317)
though "Updated game support for CS:GO" , it hasn't not been broken for csgo since a while ?

After the 1.6.0 release, there was an update for CS:GO that broke some functionality on Windows servers. The fix for this is in addition to fixing the client language detection that broke with a game change a few months ago.

Horsedick 08-17-2014 14:37

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by psychonic (Post 2185313)
The changelog is linked as release notes in the first post. It's not very long.

Yeah I should have viewed that before asking...my bad.

thanks

Powerlord 08-17-2014 15:29

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Might want to link to the MetaMod: Source download page, too.

Alienmario 08-17-2014 20:42

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Thanks for gamesounds! Just what I needed :)

btw can't get it to precache npc sounds from npc_sounds_antlionguard.txt
PHP Code:

PrecacheScriptSound("NPC_AntlionGuard.StepHeavy"); 

Console: SV_StartSound: npc/antlion_guard/foot_heavy1.wav not precached (0)
Game is hl2dm

Powerlord 08-18-2014 11:11

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Alienmario (Post 2185477)
Thanks for gamesounds! Just what I needed :)

btw can't get it to precache npc sounds from npc_sounds_antlionguard.txt
PHP Code:

PrecacheScriptSound("NPC_AntlionGuard.StepHeavy"); 

Console: SV_StartSound: npc/antlion_guard/foot_heavy1.wav not precached (0)
Game is hl2dm

What's the return value from PrecacheScriptSound?

PrecacheScriptSound and GetGameSoundParams are actually wrappers for a function call within the SDK, so it should be able to precache sounds from any of a game's game_sound files (including TF2's MvM sound files that aren't loaded by default?). However... if this is in HL2's game_sounds and not HL2:DM's game sounds, it may not see it.

Alienmario 08-18-2014 12:10

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
PrecacheScriptSound returns true and GetGameSoundParams returns correct info. After I spawn the npc, the sound can be played without problems. Can't think of what's causing it.

Powerlord 08-18-2014 14:20

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Alienmario (Post 2185810)
PrecacheScriptSound returns true and GetGameSoundParams returns correct info. After I spawn the npc, the sound can be played without problems. Can't think of what's causing it.

Some of us have suspected for some time that the game engine's IsSoundPrecached doesn't work right on some games, so that may be why you're seeing that warning.

PrecacheScriptSound doesn't need to be used in most cases, it's there for oddball cases such as TF2's MvM files where not all sounds are precached by the game on map start. TF2 does that because it actually has more sounds than the game engine supports (8192 is the game engine limit I think, TF2 includes 12822 sounds. Not all are in game_sounds files, but the majority are).

GoD-Tony 08-23-2014 08:43

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
I don't see it in the changelog, but did the CS:GO language detection fix make it into this release?

psychonic 08-23-2014 11:44

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by GoD-Tony (Post 2188201)
I don't see it in the changelog, but did the CS:GO language detection fix make it into this release?

Yes.

wendigo 08-24-2014 09:00

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
I installed Sourcemod 1.6 final release around 1½ month ago for my l4d2 windows server.
Is it really worth getting this Sourcemod 1.6.1 final release for my server?

Lob (UK 08-26-2014 07:27

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
I am having some strange problems with these 1.6 versions on my Windows TF2 Server. Every stats plugin i try is causing the Server to Lag/Slowdown. Its not just because of the Steam ID change either as i reported the same problem back early July after updating to the latest 1.6 version - https://forums.alliedmods.net/showpo...7&postcount=58

I reverted back to a 1.5 snapshot back then which resolved it and took the Lag away. However, since the recent TF2 Update that changed the Steam ID's, i have been using the latest 1.6 Snapshot and i am having massive problems with Lag when Stats plugins are installed. I even took off my original Stats plugin that i have been using for 5 years and tried this newer one which has been updated since the TF2 update and the same thing happens when the Servers gets to about 10 players or more. Everyone starts getting slowdown again. Take the plugin off and all is smooth again.

There seems to be something in the 1.6 releases of Sourcemod which is having trouble with Stats plugins. Every other previous version of SM for the last 5 years has never had this slowdown problem.

Cannot find a solution to it so far.

Just wanted to report it anyway.

Cheers

- Lob (UK)

loki15 08-26-2014 12:20

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Hello to everyone who has server CS:GO are you the joists hang? I have all the servers are running on the main plugin [CS:GO] Deathmatch Goes and Advanced features such lags, running away and you thrown backwards, sometimes terrible lags, tell me who this was?The server I have Linux Debian 7.6 standing

F2dk 09-06-2014 18:06

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Lob (UK (Post 2189787)
I am having some strange problems with these 1.6 versions on my Windows TF2 Server. Every stats plugin i try is causing the Server to Lag/Slowdown.

Perhaps you could try to profile the stats plugin to figure out what causes the lag.

kadet.89 09-07-2014 13:21

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
How to use PrecacheScriptSound in a sourcemod extension?

Colex 09-10-2014 21:30

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
After the latest update to Team Fortress 2, the SourceMod does not work and the server does not start!

What happened?

My TF2 server: v2395700 (Linux, Dedicated, Protocol 17)

______________

Resolved: I forgot to update the gamedata folder

ddhoward 09-10-2014 21:58

Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
 
Quote:

Originally Posted by Colex (Post 2196564)
After the latest update to Team Fortress 2, the SourceMod does not work and the server does not start!

What happened?

My TF2 server: v2395700 (Linux, Dedicated, Protocol 17)

https://forums.alliedmods.net/showthread.php?t=247961


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