AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting (https://forums.alliedmods.net/forumdisplay.php?f=107)
-   -   [TF2] Reflect own team rocket? (https://forums.alliedmods.net/showthread.php?t=295646)

RumbleFrog 03-31-2017 20:59

[TF2] Reflect own team rocket?
 
How would I allow the reflection of the same team rocket?

For example, Red soldier fires a rocket, and a Red Pyro can reflect it.

zyox123cc 03-31-2017 23:25

Re: [TF2] Reflect own team rocket?
 
Projector change to spectators

But I'm still thinking
PYRO airblast
The Cow Mangler 5000 may cause teammates to cause burning damage

RumbleFrog 03-31-2017 23:33

Re: [TF2] Reflect own team rocket?
 
So do I change m_iTeamNum of the rocket?

RumbleFrog 04-01-2017 13:48

Re: [TF2] Reflect own team rocket?
 
Tried switching the rocket TeamNum, but still unable to airblast it.

Michalplyoutube 04-02-2017 06:47

Re: [TF2] Reflect own team rocket?
 
I bet the game checks Owner team instead of rocket teamnum

starsfan 04-05-2017 14:29

Re: [TF2] Reflect own team rocket?
 
2 Attachment(s)
Quote:

Originally Posted by Michalplyoutube (Post 2508744)
I bet the game checks Owner team instead of rocket teamnum

Try this out.

RumbleFrog 04-05-2017 20:46

Re: [TF2] Reflect own team rocket?
 
Quote:

Originally Posted by starsfan (Post 2509628)
Try this out.

Have you tried setting the owner entity to 0? Aka the server.

starsfan 04-05-2017 22:18

Re: [TF2] Reflect own team rocket?
 
Quote:

Originally Posted by RumbleFrog (Post 2509735)
Have you tried setting the owner entity to 0? Aka the server.

It crashes the server when it collides with another entity.

RumbleFrog 04-08-2017 23:10

Re: [TF2] Reflect own team rocket?
 
I also heard turning on friendly fires works? I haven't been able to get this to work, but some have.


All times are GMT -4. The time now is 00:51.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.