[CS:S/GO] Red Maze (of Red Wonders)
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Red Maze (of Red Wonders) Plugin-powered maps v. 0.9.3.0 Table of Contents 1.0. Plugin's introduction 1.1. Convars 1.2. Commands 2.0. Related plugins and maps 3.0. How to make your map compatible 4.0. Algorithms, difficulties 5.0. FAQ Introduction : This is a project like 95% done within the months of December 2012 and January 2013. This plugin is complete, thought the project itself is incompleted (not the Red Wonders part, thought it is functionnal; i.e. I wanted a drop-on-death system). I planned to release it once finished; but since I can't find enough time to finish it, i'm releasing it today, as I fear I might never release it if I don't (>< saying this out loud makes it strange). For screenshots (and a map to play), see http://css.gamebanana.com/maps/175140 Features :
CVars :
Commands(All but 2 requires ADMFLAG_UNBAN) :
Known bugs :
Changelog :
Todo list :
Thanks (mixing both Red Maze and Red Wonders) :
Notes :
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Re: [CS:S] Red Maze (of Red Wonders)
2.0 This section is regarding related files/materials
2.1 Compatible maps :
2.2 Related plugins :
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Re: [CS:S] Red Maze (of Red Wonders)
4.0
4.1 Links I used/read while making this plugin :
They partly motivated me to make this plugin; as you can see there are no maze plugins; plus it's nice to see the depth maze can have. I had originally planned to implement more algo; but only the ones below are implemented for the generation of the maze. I'm not sure if I truly was influenced by "Johnny got his gun"; but I think he influenced me. I never got to play his map; but I really wanted to. :( (Also he made awesome plugins for CS1.6). I read his metamap code; but it didn't really help and made me lose time. Just the original concept was awesome. 4.2A Definitions to understand the 4.2B quotes :
4.2B Algorithm used to generate the maze :
Note that only one algorithm is used at a time. The third argument in RedMaze_RegisterAlgo() can change whether or not an algo will be chosen or not. It is the "weight" of the algo, representing it's chance from being selected. Depending on the patience of your players (i.e. they get too lost and rage), you might want to remove one of the plugin; or use "redmaze_reduction" convar to get a smaller maze. 4.3 Difficulties :
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Re: [CS:S] Red Maze (of Red Wonders)
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Re: [CS:S] Red Maze (of Red Wonders)
Reserved. 6.0 (If needed)
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Re: [CS:S] Red Maze (of Red Wonders)
Reserved. 7.0 (We never know)
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Re: [CS:S] Red Maze (of Red Wonders)
Released 0.9.2.0 :
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Re: [CS:S/GO] Red Maze (of Red Wonders)
Released 0.9.2.1
Note that I also updated the map (linked in the second post) which now works under both CSS and CSGO. Note that Red Wonders isn't yet fully functionnal with CSGO; thought probably guns 'Wonders' works. The main reason the *_b01 map was not working was due to the game_player_equip giving ammo_50ae entity. This crashes the game apparently if cheats are off (GG Valve; I found it reported in the Steam forums). I also changed some texture, so the credit box is now more boring with fewer colors. Red |
Re: [CS:S/GO] Red Maze (of Red Wonders)
That looks sweet, why nobody have posted there?
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