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AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission Zombie Plague Special 4.3 [Fix] (30 July 2019) (https://forums.alliedmods.net/showthread.php?t=260845)

Perfect Scrash 04-01-2015 22:43

Zombie Plague Special 4.3 [Fix] (30 July 2019)
 
8 Attachment(s)

Summary:
Description:
Zombie Plague Special is a unofficial version edited in ZPA 1.6.1's core using a stable, improved and optimized code which avoids server crashes and reduce lag.
And Some modes are added like Berserker, Predator, Bombardier (From ZP Shade), Wesker (From Zombie Apocalipse), Spy and Dragon


Game Play Modes:
- Normal Modes: Simple Infection, Multiple Infection, Swarm Mode, Plague Mode, Armageddon
- Special Modes: Nemesis, Survivor, Assassin, Sniper, Berserker, Predator, Wesker, Bombardier, Spy, Dragon
- Custom Modes (If Enable): Assassin Vs Sniper, Nightmare, Remix
- Custom Special Classes (If Enable): Morpheus, Alien


Special Classes Descriptions:

Quote:

Nemesis: Classic Zombie with more health, glow and aura
Survivor: Classic Human with a M249 + Unlimited clip
Assassin: Classic Zombie with a darkness map in your round
Sniper: Classic Human with a Very Strong AWP can kill a zombie with one bullet
Berserker: Human with samurai sword like Ninja.
Predator: Invisible Zombie that when takes shot he returns to be visible again for a few seconds.
Wesker: From Zombie Apocalipse. Human with Deagle more Damage
Bombardier: From Zombie Plague Shade. Zombie with infinities kill bombs
Spy: Human with Simmilar Predator's Habilities and More Damage with M3 Shotgun
Dragon: Can Fly and Unleash Fire and Ice

Custom Specials Description:
Morpheus: Human With MP5 with unlimited clip and more damage
Alien: Zombie with more health, glow and aura (Like Nemesis)

If you want for more custom specials click here


Instaling Zombie Plague Special:
- First at All Compile the .sma files
- Move .amxx files to plugins directory (c:/.../addons/amxmodx/plugins)
- Move all .cfg and .ini files to configs directory (c:/.../addons/amxmodx/configs)
- Open plugins.ini in configs directory (c:/.../addons/amxmodx/configs)
- And copy the plugin name and enable the main plugin, zombie classes and amx_settings, example:
Code:

amx_settings_api.amxx
zombie_plague_special_new.amxx
zpsp_zombie_classes.amxx

- If you want to enable other mods copy the plugin name and paste bellow of 'zpsp_zombie_classes.amxx'
- Now copy the directorys (Models, sounds, sprites) to the cstrike directory
- Now Test the plugin


Upgrading ZPSp 4.x to ZPSp 4.3
- First at all update your amx_settings_api to amx_settings in a file "Zombie Plague Special 4.3.zip" [Contain fixes]
- Update your zombie_plague_special lang file
- Update your zombie_plague_special.ini
- Update your zombie_plague_special.cfg
- Add new resources from a file "Zombie Plague Special 4.3.zip"
- Have Fun !!!!


Adding Escape Map Support:
Maps with have "ze_" prefix are support enable automaticaly.
If your zombie escape map not have "ze_" prefix like "zm_boatescape" open "zombie_plague_special.ini", find and add:

Code:

[Escape Maps] (Add Zombie Escape Maps that not have "ze_" prefix like 'zm_boatescape')
ZOMBIE ESCAPE SUPPORT MAPS = (Add Zombie Escapes maps without "ze_" prefix here)

Tutorial:
Basic New Natives Introduction (Video)
[ZPSp 4.2] Adding CSO/Custom weapons in primary/secondary


Credits:
MeRcyLeZZ: for original zp version
ROKronoS: for idea of Bombardier Mod
abdul-rehman and ZPA Team: for zpa version and some special mods
Junin: For Spy mode Idea
Perfect Scrash: For Adding New Modes, fix and Optimizing Code


Translations:
[en] - Perfect Scrash/abdul-rehman/MeRcyLeZZ
[bp] - Perfect Scrash
[es] - Rivotril
[tr] - Snake.
[hu] - Balage74

Translation Link: https://forums.alliedmods.net/showthread.php?p=2599625


Change Log:
Code:

* 1.0:
        - First Post
* 2.0:
        - Removed Another mods (Dragon/Padre/Chuck Noris)
        - Added New Natives and Forwards
        - Fixed Bug of Of Special Zombies using zombie classes's skills
        - Optmizied code
        - Removed .ini of extra itens and zombie classes
        - Added p_  model for Special Humans
        - Added Wesker & Bombardier Mod
* 2.0 Fix:
        - Fixed Berserker Knife Model
* 2.1:
        - Fixed Ambiences Sounds
        - Added native zp_get_last_mode()
* 2.2:
        - Added Spy Mode
        - Re-added Dragon Mode
        - Fixed Lang
        - Optimized code
        - Fixed Small Bug off Predator's Power when Handle Models Separate is enable
        - Fixed Predator's Glow cvar
* 2.3:
        - Added New Natives
        - Fixed Small bug on Open zombie class after infection
        - Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only, Fly is not possible)
        - Etc
* 2.4:
        - Added New Natives
        - Readded .ini for zombie classes and extra itens (This file is auto create)
        - Added Some Cvars
        - Etc
* 2.4.1:
        - Optimized Code
        - Added cvar "zp_choose_zclass_instantanly"
        - Added native lost on include (zp_override_user_model)
        - You can turn off the special class (Nemesis/Survivor/Sniper/Etc..) you want if you have not liked
        - Etc
* 2.5:
        - Optimized Code
        - Added .ini file of Custom Game Modes
        - Added Bot Suppot for Bombardier Grenade (Thanks abdul for your plugin "[ZP] Addon: CZ Bot Nade Helper")
        - Etc
* 3.0:
        - Optimized Code
        - Fixed Fog
        - Fixed Knockback
        - Added Some Natives (zp_register_human_special/zp_register_zombie_special/Etc)
        - Etc.
* 3.0 Fix:
        - Fixed Make Custom Zombie Special Menu
* 3.1:
        - Fixed AnthRax Hud style
        - Fixed Bug of Predator and Spy not turn invisible to those who play in Software Mode
        - Fixed Choose Zombie Class instantanly
        - Fixed Some Error Logs
        - Added Native (zp_get_special_class_name)
* 3.2:
        - Fixed Choose Zombie Class instantanly when frozen
        - Fixed Zombie class save when have some characters
        - Fixed zombie pain free
        - Added Some Natives (zp_get_special_class_id/zp_get_zombie_class_realname)
        - Fixed custom special class's rounds
        - Added lost cvars on zombie_plague_special.cfg
* 3.3:
        - Added 4.3 fix 5a's all contains and fixes
* 3.4:
        - Fixed cvar "zp_surv_damage_multi"
        - Added New Natives
        - Added Cvars for turn on/off frozing/burn Nemesis/Assassin/Predator/Bombardier/Dragon
        - Added Configuration for turn on/off frozing/burn Custom Special Zombies
        - Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0)
* 3.5:
        - Added Zombie Escape Map Suport
        - Fix Bug on Custom Special Classes Game modes not start when have one people on server
        - Added Natives: (zp_is_escape_map | zp_do_random_spawn)
        - Added More New Cvars
        - Fixed Small Bug on precache ambience sounds
        - Fixed Bombardier Grenade when infection bomb is disable
        - Added p_ & w_ model for Grenades
* 3.5 Fix:
        - Removed Block use button before round begins (Reason: Some maps have button for open door on start)
        - Fixed Native zp_get_user_next_class
* 4.0:
        - Fixed T Model Precache
        - Added Configuration for enable/disable Special Classes (Custom and Normal)
        - Fixed native ze_is_escape_map
        - Fixed Log Error when player die before round begins
        - Readed cvar for change nvsion color
        - Added cvar for disable/enable for peoples change nvision color in personal menu
        - Fixed cvar for change flashlight color
        - Added cvar for disable/enable for peoples change flashlight color in personal menu
        - Added one Hud Style: Under Radar, Center AnthRax
        - Added cvar zp_zombie_escape_fail for zombies scoring when time up and humans not escaped in escape maps
        - Added configuration: "VIP ZOMBIE" for change vip zombie model
        - Added configuration: "ENABLE END ROUND SOUNDS" for enable/disable end round sounds
        - Added More Forwards for you custonomize more easily
        - Updated zombie_plague_special.ini and zombie_plague_special.cfg (Need Change when you update 3.5 to 4.0 for prevent bugs)
        - Lang Updated (Need Change when you update 3.5 to 4.0 for prevent bugs)

* 4.1:
        - Fixed Start Modes Menu
        - Fixed Forwards
        - Added Multimodels Suport in .ini files
        - ZP main menu title can change now from lang [Lang Updated (Need Change when you update 4.0 or bellow to 4.1 for prevent bugs)]
        - Added Escape Support for Cvar "zp_human_armor_protect"
        - Fixed a Small Bug with choose class instantanly when dead
        - Added Block Trigger Hurt Kill Damage before Round Starts and when round end (Essentials for Zombie Escape Maps)
        - Fixed MP3 Precache
* 4.2:
        - Added Native: zp_reload_csdm_respawn()
        - Added Native: zp_set_lighting(const light[])
        - Added Native: zp_reset_lighting()
        - Added Native: zp_get_random_player(const team = 0)
        - Added Native: zp_is_user_stuck(id)
        - Added Forward: zp_infected_by_bomb_pre(victim, attacker)
        - Added Forward: zp_infected_by_bomb_post(victim, attacker)
        - Added Forward: zp_user_unstuck_pre(id)
        - Added Forward: zp_user_unstuck_post(id)
        - Added Native: zp_register_weapon(const name[], wpn_type)
        - Added Native: zp_weapon_menu_textadd(const text[])
        - Added Native: zp_get_weapon_realname(wpn_type, weaponid, name[], len)
        - Added Native: zp_get_weapon_name(wpn_type, weaponid, name[], len)
        - Added Native: zp_set_weapon_name(wpn_type, weaponid, name[])
        - Added Native: zp_weapon_is_custom(wpn_type, weaponid)
        - Added Native: zp_weapon_count(wpn_type, skip_def_custom)
        - Added Native: zp_set_model_param(const string[])
        - Added Forward: zp_weapon_selected_pre(id, wpn_type, weaponid)
        - Added Forward: zp_weapon_selected_post(id, wpn_type, weaponid)
        - Added Free Nightvision for Human Special Class (Disable with cvar)
        - Removed "zp_nvg_give" cvar for add cvar for each class
        - Trigger hurt kill before round starts now teleport player to spawn
        - Fixed Log Files
        - Fixed small bug in forward zp_user_model_change_pre/zp_user_model_change_post (In override native)
        - Log files are created now with date on name (Example: zombie_plague_special_21-06-2018.txt)
        - Fixed Admin Menu Small Bugs
        - Fixed Dragon Frost Skill Bug
        - Added Start Special Class modes itens (Nemesis/Assassin/Survivor/etc) in Start modes menu
        - Improved Code
        - zombie_plague_special.cfg update [Need Change for prevent possible bugs]
        - Lang updated (For menu itens) [Need Change for prevent possible bugs]
* 4.3
        - Fixed amx_settings_api [Update your amx_settings_api for prevent bugs]
        - Fixed Admin Flags (Bug only presents in 4.2 Version)
        - Fixed Native: zp_get_special_class_id
        - Fixed Native: zp_get_zombie_class_realname
        - Fixed Native: zp_get_extra_item_realname
        - Fixed Native: zp_make_user_special
        - Fixed Native: zp_get_gamemode_id
        - Fixed Native: zp_get_extra_item_realname
        - Fixed Native: zp_get_random_player
        - Fixed Zombie armor damage.
        - Removed Replace Chars when you register some item/class/gamemode/special class/weapon with [ or ] chars (Update your amx_settings for prevent bugs)
        - Added Native: zp_start_game_mod(gameid, force_start = 0)
        - Added Native: zp_set_next_game_mode(gameid)
        - Added Native: zp_is_special_class_enable(is_zm, classid)
        - Added Native: zp_is_gamemode_enable(modeid)
        - Added Cvar: zp_zombie_idle_sound
        - Added Separate Grenade Configuration [Update your zombie_plague_special.ini file for prevent bugs]
        - Fixed Escape support for external gamemodes when enable gamemode only in escape map
        - Changed Swarm chossing player system to same system of multi infection (Before are chossing by Team now its randomly)
        - Added Cvar: zp_swarm_ratio
        - Added Escape support for enable/disable internal gamemodes in a certain modes
        - .cfg update [Need Change for prevent possible bugs]
        - Optmized Code
* 4.3 [Fix]:
        - Fixed small bug with extra item grenades (Like antidote bomb, jump bomb, etc)

View Old/Beta Versions:
View old/beta Versions of Zombie Plague Special: https://github.com/PerfectScrash/Zombie-Plague-Special

Donate:
Do you like the modification and want to encourage my work? Donate here.


yokomo 04-02-2015 01:18

Re: Zombie Plague Special 2.2 (1 april 2015)
 
List all what you are improved and optimized.

Perfect Scrash 04-02-2015 13:40

Re: Zombie Plague Special 2.2 (1 april 2015)
 
Quote:

Originally Posted by yokomo (Post 2280887)
List all what you are improved and optimized.

- Variables Reduced
- Remove Unnecessary "ifs" and "else ifs"
- Changing .ini reader command for amx_settings_api stocks
- Etc.

wicho 04-03-2015 01:32

Re: Zombie Plague Special 2.2 (1 april 2015)
 
Spy, in what consist this mode?

ghostz0r 04-06-2015 16:00

Re: Zombie Plague Special 2.2 (1 april 2015)
 
pls add description of classes

Perfect Scrash 04-06-2015 16:33

Re: Zombie Plague Special 2.2 (1 april 2015)
 
Quote:

Originally Posted by ghostz0r (Post 2282833)
pls add description of classes

Special Classes Description Added !
Spoiler

SergiCruz 04-08-2015 11:55

Re: Zombie Plague Special 2.2 (1 april 2015)
 
(1) I tested it. 60 minutes gameplay and I played every single mod, it was wonderful. No errors at all, < lag than zpa (I think). A very good experience with my friends in LAN (and some bots).
To me, a really nice sharing , congratulations Perfect Scrash.

(2) Bot issues (Tested with PodBot V3B22c for metamod)
- No bot support for dragon class (I guess it's a hard thing to do). When a bot is designated Dragon... it's a bit ridiculous.
- No bot support for bombardier (probably bots hate hegrenades, it uses one or two in the whole round)
- All bots choose first zombie class. Edit2: Solve with Yokomo [ZP] Addon: Set Bot Random Zombie Class

(3) Nightvision issues
- I haven't been able to turn the nvg on. (Given with cs_set_user_nvg). Nvg as extra item works properly Edit1: Solved: using zp_set_user_nightvision
- I haven't been able to change nvg color for zombies and humans (custom nvg enabled). The cvars changed, but it didn't happen anything.

(4) Others
Edit3: - Set_user_maxspeed is not working well. All the plugins which modified speed with this has now no effect

Krtola 04-09-2015 20:30

Re: Zombie Plague Special 2.2 (1 april 2015)
 
Quote:

Originally Posted by SergiCruz (Post 2283498)
(1)
(4) Others
Edit3: - Set_user_maxspeed is not working well. All the plugins which modified speed with this has now no effect

Can you list plugins that has no effect now?

SergiCruz 04-10-2015 05:38

Re: Zombie Plague Special 2.2 (1 april 2015)
 
Quote:

Originally Posted by Krtola (Post 2284120)
Can you list plugins that has no effect now?

Most of them are private plugins of my server, those are the ones which were taken from other authors:
- NST Zombie Class Tank by NST. Speed boost hability now doesn't change its speed.
- NST Zombie Class Speed by NST. Same, speed should change while invisible, but it doesn't.

ZP extra speed boost by Mercylezz is working properly, probably because it uses set_pev from fakemeta instead of set_user_maxspeed.

I know that can be fixed replacing the fun functions with the fakemeta's. But I can't understand what's going on

Perfect Scrash 04-10-2015 21:56

Re: Zombie Plague Special 2.3 (10 april 2015)
 
Plugin Updated !!

Added New Natives (Like zp_set_user_maxspeed, zp_set_user_rendering, etc)
Fixed Small bug on Open zombie class menu after infection
Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only not for Fly)
Etc.


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