[DoD:S] All Chat
Unfourdately DoD:S doesn't support usermessage 'SayText2' (and probably will never support it) so that was hard to implement relaying dead chat without issues...
I investigated another method to relay chat messages, is that a 'SayText' usermessage. It has less functions for chat messages, and I though it wasnt supporting chat colors... but I fixed that! :mrgreen: As you expected, this plugin prints the chat messages of dead players (including spectators) to alive players. Plugin also displays the chat messages to team mates. ConVars: dod_allchat <0/1> = Whether or not relay messages of death players to alive dod_teamchat <0/1> = Determines who can see team messages: 0 = All players or 1 = Only team members Plugin will create a configuration file (cfg/sourcemod/dod_allchat.cfg) This plugin may be similar to this plugin, but DoD:S All Chat is having separate team chat settings and, obviously, support team colors! Servers with this plugin Download plugin Browse source code |
Re: [DoD:S] All Chat (2.0)
Updated to 2.0
Added proper support for relaying chat (via SayText usermessage), so it gives a:
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Re: [DoD:S] All Chat
working in hidden: source b4 [strike]without any problems![/strike]
thanks for this plugin :) edit: mirroring teamchat in allchat even though "dod_teamchat" is set to 1 any chance to get a fix for that? :roll: sm 1.5.0 |
Re: [DoD:S] All Chat
Good to know that is working in other games :)
I have no idea why 'teamchat' thingy is working not properly, probably because I havent really tested it with implemented OnClientSayCommand forward... Well you can re-download a plugin and test again, now it should work fine. |
Re: [DoD:S] All Chat
okay, thanks for the help.
i just tested messages in the teamchat get still doubled in allchat (no matter if the player is dead or alive), but the other team can't see them.. really weird so it's kind of working normaL allchat is working how it's supposed to be |
Re: [DoD:S] All Chat
1 Attachment(s)
No idea why this is happening. I'd say its caused by another say_team command (say2 or something).
You can test this version and report issues. |
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