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-   -   request to modify erotic_bomb plugin (https://forums.alliedmods.net/showthread.php?t=320843)

golfu59 01-12-2020 05:15

request to modify erotic_bomb plugin
 
Hello !
I also asked you to help me with this plugin ... I saw on other servers that when you plant the bomb the model dances ... to this plugin that I only dance when you do broadcast ...
Please if you can dance from the moment the bomb is planted.

Thank you very much!

Code:

#include <amxmodx>
#include <fakemeta>

#define PLUGIN                        "Erotic Bomb"
#define VERSION                        "0.4"
#define AUTHOR                        "8dp & Spection"

#define EROTIC_BOMB_W        "models/erotic_bomb/erotic_bomb.mdl"
#define m_flNextBeep        102
#define m_flNextBlink        106
#define        m_bIsC4                        385

/*=============================================================================================================*/

#define DEFUSE_ANIMATION_START                                                                        // Анимация танца начинается при разминировании
//#define BEEP_SOUND                                                                                        // Звуки бомбы
#define CUSTOM_SOUND "erotic_bomb/erotic_bomb.wav"                                // Кастомная музыка

/*=============================================================================================================*/

new g_iBomb, g_iSequence

#if defined DEFUSE_ANIMATION_START
public Event_BombDefusing()
{
        if(pev(g_iBomb, pev_sequence)) return
        if(++g_iSequence == 4) g_iSequence = 1
        set_pev(g_iBomb, pev_frame, 0.0)
        set_pev(g_iBomb, pev_animtime, get_gametime())
        set_pev(g_iBomb, pev_sequence, g_iSequence)
}
#endif

bool:get_pdata_boolc(ent, charbased_offset, intbase_linuxdiff = 5) return !!( get_pdata_int(ent, charbased_offset / 4, intbase_linuxdiff) & (0xFF<<((charbased_offset % 4) * 8)) )
public Event_BombPlanted()
{
        g_iBomb = FM_NULLENT
        while((g_iBomb = engfunc(EngFunc_FindEntityByString, g_iBomb, "classname", "grenade")))
        {
                if(pev_valid(g_iBomb) && get_pdata_boolc(g_iBomb, m_bIsC4))
                {
                        Setup_Bomb()
                        return
                }
        }
}

Setup_Bomb()
{
        engfunc(EngFunc_SetModel, g_iBomb, EROTIC_BOMB_W)
        #if !defined DEFUSE_ANIMATION_START
        if(++g_iSequence == 4) g_iSequence = 1
        set_pev(g_iBomb, pev_sequence, g_iSequence)
        #endif
        set_pev(g_iBomb, pev_frame, 0.0)
        set_pev(g_iBomb, pev_animtime, get_gametime())
        set_pev(g_iBomb, pev_framerate, 1.0)
        set_pdata_float(g_iBomb, m_flNextBlink, get_gametime() + 9999.9)
        #if !defined BEEP_SOUND
        set_pdata_float(g_iBomb, m_flNextBeep, get_gametime() + 9999.9)
        #endif
        #if defined CUSTOM_SOUND
        emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        #endif
}

public plugin_precache()
{
        engfunc(EngFunc_PrecacheModel, EROTIC_BOMB_W)
        #if defined CUSTOM_SOUND
        engfunc(EngFunc_PrecacheSound, CUSTOM_SOUND)
        #endif
}

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
        #if defined CUSTOM_SOUND
        register_logevent("Stop_BombSound", 2, "1=Round_End")
        register_event("HLTV", "Stop_BombSound", "a", "1=0", "2=0")
        #endif
        #if defined DEFUSE_ANIMATION_START
        register_event("BarTime", "Event_BombDefusing", "be", "1=5", "1=10")
        #endif
        register_logevent("Event_BombPlanted", 3, "2=Planted_The_Bomb")
}

#if defined CUSTOM_SOUND
public Stop_BombSound()
{
        if(g_iBomb)
        {
                emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM)
                g_iBomb = 0
        }
}
#endif


golfu59 01-15-2020 03:04

Re: request to modify erotic_bomb plugin
 
up!

Mordekay 01-15-2020 04:33

Re: request to modify erotic_bomb plugin
 
Read this

Adriana 01-30-2020 03:03

Re: request to modify erotic_bomb plugin
 
Hi ! Can't find a solution?
I am also interested in this plugin, I wish you a wonderful day.
We are waiting for an answer from someone skilled.

DJEarthQuake 01-31-2020 02:24

Re: request to modify erotic_bomb plugin
 
Code:
//  register_logevent("Event_BombPlanted", 3, "2=Planted_The_Bomb")     register_event("BarTime", "Event_BombPlanted", "be", "1=3")


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