Correct safety remove entity
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Re: Correct safety remove
it's not necessary for safety, it's just a flag that tell the engine the entity must be removed in the next frame
i see you are using remove_entity(ent) so i'm sure you are using engine module, just use remove_entity and set the entity next think in order to remove it from the world. |
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Re: Correct safety remove
use remove_entity before nextthink
the fastest you can set a entity think (as far as i know) is 0.01 |
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Re: Correct safety remove entity
This is the proper way to remove entities with specific classname by owner...
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setting KILL ME or with remove_entity( ent ) its more than enough. |
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You're just confusing the people... |
Re: Correct safety remove entity
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