Can't get map to reload
I might be asking a really stupid question... but I can't get CSS DM to change the map when "mp_timelimit" runs out, even though it seems to me like I set it up to do so.
Here's my server.cfg:
Spoiler
//SynHosting Server.cfg v5.0
//========================= //Server Valtozok: //================ hostname "|Happy Lads| Magyar DEATHMATCH Szerver | 100tick @SynHosting.eu" sv_tags "oldschool,100,100tick,tickrate,hun,hu,magyar ,pub,public,dm,deathmatch,tdm,ffa,de,cs,d2,dd 2,dust2,classic,css,solid,happy,lads,n3xus,sy nhosting,syn,casual" sv_contact "Happy Lads Discord: https://discord.gg/yH5wG7r" sv_password "happydm" sv_lan 0 sv_region -1 sv_pausable 0 sv_visiblemaxplayers -1 sv_consistency 1 //Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC sv_pure 1 sv_pure_kick_clients 1 sv_pure_trace 0 log off sv_log_onefile 0 sv_logbans 0 sv_logblocks 0 sv_logdownloadlist 0 sv_logecho 0 sv_logflush 0 sv_maxreplay 0 mp_logdetail 0 sv_competitive_minspec 0 sv_allow_color_correction 0 sv_allow_voice_from_file 0 sv_allow_wait_command 1 sv_allowminmodels 1 sv_alltalk 1 //sm_deadtalk 1 sv_voiceenable 1 //sv_use_steam_voice 0 //Deprecated - placeholder convar for handling old network streams that had an incomplete SVC_VoiceInit packet. Use "sv_voicecodec steam" sv_voicecodec "vaudio_celt" //======================== //Rate es Net beallitasok: //======================== sv_alternateticks 0 sv_clockcorrection_msecs 60 sv_maxcmdrate 100 sv_mincmdrate 100 sv_maxupdaterate 100 sv_minupdaterate 100 sv_maxrate 35000 sv_minrate 35000 sv_client_predict 1 sv_client_max_interp_ratio 1 sv_client_min_interp_ratio 1 sv_client_cmdrate_difference 0 sv_max_usercmd_future_ticks 8 //////////////// //sv_unlag 0 //sv_maxunlag 0 //////////////// sv_nomvp 1 sv_nonemesis 0 sv_nowinpanel 1 sv_nostats 0 sv_disablefreezecam 1 sv_hudhint_sound 0 sv_enablebunnyhopping 0 sv_enableboost 1 sv_legacy_grenade_damage 0 sv_accelerate 5 sv_airaccelerate 10 sv_autosave 1 sv_backspeed 0 sv_benchmark_autovprofrecord 0 sv_benchmark_numticks 1 sv_bonus_challenge 0 sv_bounce 0 sv_cacheencodedents 0 sv_cheats 0 sv_debug_player_use 0 sv_debugmanualmode 0 sv_debugtempentities 0 sv_deltaprint 0 sv_deltatime 0 sv_enableoldqueries 0 sv_filterban 1 sv_forcepreload 1 sv_footsteps 1 sv_friction 4 sv_ignoregrenaderadio 1 sv_gravity 800 sv_ladder_angle -0.707 sv_ladder_dampen 0.2 sv_maxroutable 1260 sv_maxspeed 320 sv_massreport 0 sv_maxvelocity 3500 sv_master_legacy_mode 0 sv_master_share_game_socket 1 sv_max_queries_sec 3 sv_max_queries_sec_global 60 sv_noclipaccelerate 5 sv_max_queries_window 30 sv_noclipspeed 5 sv_npc_talker_maxdist 1024 sv_parallel_packentities 1 sv_parallel_sendsnapshot 1 sv_playerperfhistorycount 20 sv_pushaway_clientside 0 sv_pushaway_force 30000 sv_pushaway_max_force 1000 sv_pushaway_min_player_speed 75 sv_pvsskipanimation 1 sv_rollangle 0 sv_rollspeed 200 sv_showimpacts 0 sv_runcmds 1 sv_showladders 0 sv_soundemitter_trace 0 sv_showplayerhitboxes 0 sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 sv_stats 1 sv_stepsize 18 sv_stopspeed 75 sv_strict_notarget 0 sv_test_scripted_sequences 0 sv_teststepsimulation 1 sv_thinktimecheck 0 sv_timeout 60 sv_turbophysics 1 sv_vehicle_autoaim_scale 8 sv_unlockedchapters 1 sv_wateraccelerate 10 sv_waterdist 12 sv_waterfriction 1 //=============== //Rcon parancsok: //=============== rcon_password "nope" sv_rcon_banpenalty 10 sv_rcon_log 0 sv_rcon_maxfailures 10 sv_rcon_minfailuretime 30 sv_rcon_minfailures 5 //========================= //Jatek es kor beallitasok: //========================= mp_allowNPCs 1 mp_allowspectators 1 mp_autocrosshair 0 mp_autokick 0 mp_autoteambalance 1 mp_bonusroundtime 9 mp_c4timer 40 mp_buytime 0.35 mp_chattime 10 mp_defaultteam 0 mp_clan_ready_signal 0 mp_clan_readyrestart 0 mp_disable_respawn_times 0 //mp_decals 0 //r_decals 0 mp_enableroundwaittime 1 mp_footsteps 1 mp_fadetoblack 0 mp_forceautoteam 0 mp_falldamage 1 mp_flashlight 1 mp_forcecamera 0 mp_forcerespawn 1 mp_fraglimit 0 mp_freezetime 6 mp_friendlyfire 0 mp_hostagepenalty 6 mp_humanteam 0 mp_ignore_round_win_conditions 1 mp_limitteams 1 mp_match_end_at_timelimit 1 mp_maxrounds 0 mp_playerid 0 mp_playerid_delay 0 mp_playerid_hold 0.25 mp_respawnwavetime 10 //mp_round_restart_delay 7 mp_spawnprotectiontime 0 mp_roundtime 9 mp_stalemate_enable 0 mp_stalemate_meleeonly 0 mp_teamlist 0 mp_stalemate_timelimit 240 mp_teamoverride 1 mp_startmoney 800 mp_teamplay 0 mp_teams_unbalance_limit 1 mp_tkpunish 0 mp_timelimit 120 mp_tournament 0 mp_tournament_allow_non_admin_restart 0 mp_waitingforplayers_cancel 0 mp_waitingforplayers_restart 0 mp_waitingforplayers_time 0 mp_weaponstay 0 mp_winlimit 0 //================== //Botok: //================== bot_prefix "<difficulty>" bot_chatter off //bot_difficulty 2 bot_auto_follow 1 bot_join_after_player 0 //================== //Egyeb Beallitasok: //================== //sourceTV tv_enable 1 tv_autorecord 0 tv_allow_camera_man 1 tv_maxrate 35000 //tv_delay 0 tv_name "SourceTV" tv_title "SourceTV" //tv_port tv_maxclients 1 tv_transmitall 1 tv_password "happy" tv_delaymapchange 0 tv_delaymapchange_protect 0 //decalfrequency 60 fps_max 0 host_framerate 0 g_ragdoll_maxcount 99 g_ragdoll_important_maxcount 99 func_break_max_pieces 99 sm_advertisements_enabled 1 sm_advertisements_interval 60 sm_advertisements_reload sm_reloadadmins mp_show_voice_icons 0 sm_switch_event 0 sm_rates_menu 0 sm_allchat_mode 2 // - Players can see all chat messages without dead or other restrictions. //0 = No. Standard behavior. //1 = Yes. Players will see all chat messages. //2 = Yes. Players will see all messages if sv_alltalk is enabled. *Default sm_allchat_team 1 // - Who can see say_team messages? //0 = Teammates only. Standard behavior. //1 = All teammates without dead or other restrictions. *Default //2 = All players without dead or other restrictions. sm_parachute_enabled "1" // - 0: disables the plugin - 1: enables the plugin sm_parachute_fallspeed "100" // - speed of the fall when you use the parachute sm_parachute_linear "1" // - 0: disables linear fallspeed -1: enables it sm_parachute_msgtype "0" // - 0: disables Information -1: Chat -2: Panel -3: BottomCenter sm_parachute_cost "0" // - cost of the parachute (CS ONLY) (If cost = 0 then free for everyone) sm_parachute_payback "75" // - how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$) sm_parachute_welcome "0" // - 0: disables Welcome Message -1: enables it sm_parachute_roundmsg "0" // - 0: disables Round Message - 1: enables it sm_parachute_model "0" // - 0: dont use the model - 1: display the Model sm_parachute_decrease "0" // - 0: dont use Realistic velocity-decrease - x: sets the velocity-decrease. sm_parachute_button "1" // - 1: uses button +USE for parachute usage. - 2: uses button +JUMP. sm_halftime_sound //The sound that should be played in halftime, gem_sounds/teamswitch.mp3 is default. If set to "" in the config, halftime sound is disabled and no download occurs. sm_halftime_money_reset 0 //Can be 0 or 1. 0 means no reset of money or weapons. You keep what you have. 1 means, all wepons and armour are removed, starting with standard pistol and mp_startmoney to by for. sm_halftime_teamswitch_type "maxrounds" sm_silence_nades_sound_he_default "happysounds/throwing_grenade.mp3" sm_silence_nades_text_he_default "" sm_silence_nades_sound_flash_default "happysounds/throwing_flashbang.mp3" sm_silence_nades_text_flash_default "" sm_silence_nades_sound_smoke_default "happysounds/throwing_smoke.mp3" sm_silence_nades_text_smoke_default "" sm_wallhack_tex effects/strider_bulge_dudv_dx60.vmt //================= //Betoltendo cfg-k: //================= exec banned_user.cfg exec banned_ip.cfg writeid writeip sv_downloadurl "http://syn131.synhosting.eu/webdl/n3xus/css_27440/cstrike/" sv_allowdownload 1 sv_allowupload 0 Here's my cssdm.cfg:
Spoiler
// Sets whether or not CS:S DM is enabled. // -- // Default: "1" cssdm_enabled "1" // Sets whether FFA mode is enabled. FFA lets // players kill teammates for points, without any // damage reduction or teamkill penalties. // -- // Default: "0" cssdm_ffa_enabled "0" // Sets the CS:S DM spawn method. // "none" -- Spawn at the normal map spawn points. // "preset" -- Spawn at a random point from a config file. // -- // Default: "preset" cssdm_spawn_method "preset" // Number of seconds to wait before deleting a ragdoll. // If 0, ragdoll will be deleted instantly. // If >=20, ragdoll will never be deleted. // -- // Default: "2" cssdm_ragdoll_time "2" // Number of seconds to wait before respawning a player. // -- // Default: "0.75" cssdm_respawn_wait "0.75" // Whether or not C4 should be allowed. If not allowed, // It will be removed from the world when dropped and // stripped from players when they spawn. // -- // Default: "0" cssdm_allow_c4 "0" // Sets whether the equipment plugin is enabled. // -- // Requires: dm_equipment.smx // Default: "1" cssdm_enable_equipment "1" // Whether or not spawn protection is enabled. // -- // Requires: sm_spawn_protection.smx // Default: "1" cssdm_spawn_protection "1" // Number of seconds a client is protected for. // -- // Requires: sm_spawn_protection.smx // Default: "2" cssdm_prot_time "1" // Sets the spawn protection color for CTs. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "0 0 255 50" cssdm_prot_ctcolor "0 0 255 128" // Sets the spawn protection color for Ts. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "255 0 0 50" cssdm_prot_tcolor "255 0 0 128" // Allow clients to use the "respawn" command. // Note that this command does not let players respawn before the // cssdm_respawn_wait time. // -- // Requires: dm_basics.smx // Default: "1" cssdm_respawn_command "1" // Sets whether CS:S DM should force mapchanges. // This is useful for Stripper:Source users. // -- // Requires: dm_basics.smx // Default: "0" cssdm_force_mapchanges "1" // Sets the mapchange file CS:S DM should use. // This is only needed for cssdm_force_mapchanges. // -- // Requres: dm_basics.smx // Default: "mapcycle.txt" cssdm_mapchange_file "mapcycle.txt" // Sets whether CS:S DM should automatically refill ammo. // -- // Requires: dm_basics.smx // Default: "1" cssdm_refill_ammo "1" // Sets how many bots CS:S DM keeps in game. Use this instead // of bot_quota for managing bots. // bot_quota should be "0" // bot_quota_mode should be "normal" // bot_auto_vacate should be "0" // -- // Requires: dm_bot_quotas.smx // Default: "0" cssdm_bots_balance "4" // This is an experimental cvar that will prevent CS:S DM from // removing dropped items. It is recommend that you don't set // this to 0, because a huge number of weapon entities on the // ground will cause lag (both server and client-side). // -- // Default: "1" cssdm_remove_drops "1" If one of you would be kind enough to help a dumbo like me out, I'd be really grateful! |
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