[TF2] Spy Exploit Fix
1 Attachment(s)
Currently there is a bug in TF2 allowing spies to build dispensers using "build 0" in console. This is a really basic plugin that fixes this issue. There is no setup required. Just dump the plugin in your plugins folder and load it using "sm plugins load spyexploitfix.smx" in the server's remote console.
Built and tested on Sourcemod 1.2.4. This is no longer needed. Valve have fixed the issue. |
Re: [TF2] Spy Exploit Fix
Nice work, not installed yet, but this is a good fix.
Shame they still havent fixed the 'spy+fists' exploit still. |
Re: [TF2] Spy Exploit Fix
Nice work!
My server is crashing due to the update, when the sourcemod team fix it, I'll test your plugin. |
Re: [TF2] Spy Exploit Fix
Just tried and it works! Thanks for that. Hopefully valve will fix it one day.
(Also for the other guy, are you using mm1.8.0 and sm1.3.0? As that works for me). |
Re: [TF2] Spy Exploit Fix
thanks, i was about to upload mine, but you beat me to it.
it's simpler though, take a look if you're interested. :D PHP Code:
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Re: [TF2] Spy Exploit Fix
thx (shame on you VALVE!)
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Re: [TF2] Spy Exploit Fix
Aren't spies supposed to build sappers using "build 4"?
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Re: [TF2] Spy Exploit Fix
If you can confirm that then I'll update the plugin to allow "build 4".
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Re: [TF2] Spy Exploit Fix
Its true, when I used buld 4 it went to the sapper, I was testing for other buildables.
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Re: [TF2] Spy Exploit Fix
Building 4 is the sapper. The spy is actually building an addon onto the engineer building when he places a sapper.
The sapper can even be destroyed with the 'destroy' command and it will self-destruct just like an engineer can do to his own buildings. |
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