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|2ob 04-27-2004 00:24

CLOSED!
 
{CLOSED}

Nick 04-27-2004 00:37

Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>

|2ob 04-27-2004 01:17

Quote:

Originally Posted by Nick
Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>

If i change Vexd_Utilities to engine i get 26 errors.

Nick 04-27-2004 01:23

What did you expect to happen?

QwertyAccess 04-27-2004 01:52

this is like the 3rd topic ive seen posted bout this.

BigBaller 04-27-2004 02:33

Quote:

Originally Posted by |2ob
Quote:

Originally Posted by Nick
Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>

If i change Vexd_Utilities to engine i get 26 errors.

That is because Vexd and Engine natives have changed. This is what you do, you go into the AMXX Includes folder, open up Vexd_Utilites, read what it says

it would say something like

Code:
stock Entvars_Set_Int(iIndex, iVariable, iNewValue) return entity_set_int(iIndex, iVariable, iNewValue)

The first value is what was used in old VEXD module, the second value is what is used in the ENGINE module.

Soo knowing this, you take your code, Replace anything that says Entvars_Set_Int to entity_set_int

And it will work.

BigBaller 04-27-2004 02:44

Code:
#include <amxmodx> #include <amxmisc> #include <engine> new beam, boom public Vexd_CreateMine(id,level,cid){    if (!cmd_access(id,level,cid,1))       return PLUGIN_HANDLED    new Float:vOrigin[3]    new Float:vAngles[3]    entity_get_vector(id, EV_VEC_origin, vOrigin)    entity_get_vector(id, EV_VEC_v_angle, vAngles)         new NewEnt         NewEnt = create_entity("info_target")         if(NewEnt == 0) {             return PLUGIN_HANDLED_MAIN         }    entity_set_string(NewEnt, EV_SZ_classname, "vexd_tripmine")         entity_set_model(NewEnt, "models/v_tripmine.mdl")    entity_set_int(NewEnt, EV_INT_body, 3)    entity_set_int(NewEnt, EV_INT_sequence, 7)   // 7 = TRIPMINE_WORLD    new Float:MinBox[3]    new Float:MaxBox[3]    MinBox[0] = -8.0    MinBox[1] = -8.0    MinBox[2] = -8.0    MaxBox[0] = 8.0    MaxBox[1] = 8.0    MaxBox[2] = 8.0    entity_set_vector(NewEnt, EV_VEC_mins, MinBox)    entity_set_vector(NewEnt, EV_VEC_maxs, MaxBox)    new Float:vNewOrigin[3]    new Float:vNormal[3]    new Float:vTraceDirection[3]    new Float:vTraceEnd[3]    new Float:vTraceResult[3]    new Float:vEntAngles[3]    VelocityByAim(id, 64, vTraceDirection)        vTraceEnd[0] = vTraceDirection[0] + vOrigin[0]    vTraceEnd[1] = vTraceDirection[1] + vOrigin[1]    vTraceEnd[2] = vTraceDirection[2] + vOrigin[2]    trace_line(id, vOrigin, vTraceEnd, vTraceResult)    if(trace_normal(id, vOrigin, vTraceEnd, vNormal) == 0) {       remove_entity(NewEnt)       console_print(id, "[TripMines] You must plant the tripmine on a wall!")       return PLUGIN_HANDLED_MAIN    }    vNewOrigin[0] = vTraceResult[0] + (vNormal[0] * 8.0)    vNewOrigin[1] = vTraceResult[1] + (vNormal[1] * 8.0)    vNewOrigin[2] = vTraceResult[2] + (vNormal[2] * 8.0)    entity_set_origin(NewEnt, vNewOrigin)    vector_to_angle(vNormal, vEntAngles)    entity_set_vector(NewEnt, EV_VEC_angles, vEntAngles)    new Float:vBeamEnd[3]    new Float:vTracedBeamEnd[3]    vBeamEnd[0] = vNewOrigin[0] + (vNormal[0] * 8192)    vBeamEnd[1] = vNewOrigin[1] + (vNormal[1] * 8192)    vBeamEnd[2] = vNewOrigin[2] + (vNormal[2] * 8192)    trace_line(-1, vNewOrigin, vBeamEnd, vTracedBeamEnd)    entity_set_vector(NewEnt, EV_VEC_vuser1, vTracedBeamEnd)    entity_set_int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)    entity_set_int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.    emit_sound(NewEnt, CHAN_WEAPON, "weapons/mine_deploy.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    emit_sound(NewEnt, CHAN_VOICE, "weapons/mine_charge.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    return PLUGIN_HANDLED_MAIN } public TripMineThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       new Float:vTrace[3]       new iHit       iHit = trace_line(iCurrent, vOrigin, vEnd, vTrace)       if(iHit > 0) {          new szClassName[32]          entity_get_string(iHit, EV_SZ_classname, szClassName, 32);                    if(equal(szClassName, "player")) {             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(99) //99 = KillBeam             write_short(iCurrent)             message_end()             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(3)             write_coord(floatround(vOrigin[0]))             write_coord(floatround(vOrigin[1]))             write_coord(floatround(vOrigin[2]))             write_short(boom)             write_byte(50)             write_byte(15)             write_byte(0)             message_end()             RadiusDamage(vOrigin, 1)             remove_entity(iCurrent)          }       }       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public LaserThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       message_begin(MSG_BROADCAST,SVC_TEMPENTITY)       write_byte(0)       write_coord(floatround(vOrigin[0]))       write_coord(floatround(vOrigin[1]))       write_coord(floatround(vOrigin[2]))       write_coord(floatround(vEnd[0])) //Random       write_coord(floatround(vEnd[1])) //Random       write_coord(floatround(vEnd[2])) //Random       write_short(beam)       write_byte(0)       write_byte(0)       write_byte(10) //Life       write_byte(5) //Width       write_byte(0)       write_byte(255) // r       write_byte(0) // g       write_byte(0) // b       write_byte(200)       write_byte(0)       message_end()       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public plugin_init(){     register_plugin("Vexd Entity demo (TripMine)","1.00","default")     register_concmd("amx_setmine","Vexd_CreateMine",ADMIN_KICK)     set_task(0.01, "TripMineThink", 0, "", 0, "b")     set_task(1.0, "LaserThink", 0, "", 0, "b")     return PLUGIN_CONTINUE } public plugin_precache() {    precache_sound("weapons/mine_deploy.wav")    precache_sound("weapons/mine_charge.wav")    precache_model("models/v_tripmine.mdl")    beam = precache_model("sprites/laserbeam.spr")    boom = precache_model("sprites/zerogxplode.spr")    return PLUGIN_CONTINUE }

Down to only 5 warnings using AMXX Natives and such, I did not test it but you can try it now, it should work.

|2ob 04-28-2004 19:56

I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.

BigBaller 04-28-2004 20:25

Quote:

Originally Posted by |2ob
I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.

make sure you have the engine module enabled, make sure your server starts with the engine module period before installing this plugin.

|2ob 04-28-2004 20:27

Quote:

Originally Posted by BigBaller
Quote:

Originally Posted by |2ob
I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.

make sure you have the engine module enabled, make sure your server starts with the engine module period before installing this plugin.

duh, of course i have it enabled, im not that thick.

1 thing tho, this the cstrike module needed at all for this plugin?


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