[CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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SM:CTF Capture the flag This is a capture the flag modification for Counter-Strike: Source. There are 2 flags on the map, one for each team. Players need to capture the enemy's flag and bring it back to their own one. This is based off and uses models from the eventscript SCTF by sn4k3. It wasn't updated after the orangebox update and it's too much of a fun mod to get lost. Thanks to sn4k3! http://wcfan.de/img/ctf/flag_thumb.jpg Check out SM:Conquest either! Have a go at 89.163.166.140:27015! Gameplay The blue team plays against the red team. The aim is to carry the enemy's flag to the spawn of the own flag. The own flag needs to be at the spawn to score. So you have to conquer the opponent's flag and defend your own team's one at the same time. It's necassary for the whole team to work together tactically to win. There are several classes for the player to choose off. They differ in health, speed and weapons. If a player dies, he's automatically respawned with the next respawnwave. The respawnwaves are different for CT and T. The team which reaches x points first or which got more points after x minutes wins. If both teams have the same points after the time is up, it's a draw. Players currently carrying a flag are regonized by a colored beam following them and a big speechbubble above their head. You're only able to carry one flag at a time. The screen of the player itself is faded slightly into the color of the flag he's carrying. Beware! Enemys will see flag carriers on their radar as well! http://wcfan.de/img/ctf/bubble_thumb.jpg There is a small info panel, which shows information about the current status of both flags and the score of both teams. Possible statuses are the name of the flag carrier, the countdown until a dropped flag is returned to it's spawn or the flag just idleing at it's spawn. It's located in the middle bottom of the screen. http://wcfan.de/img/ctf/ctfinfopanel.jpg There might be a spawnprotection on the flags. This is indicated by a green beam and the flag being black. You have to wait a few seconds until you're able to capture it. http://wcfan.de/img/ctf/flagprotection_thumb.jpg Player Commands
There are own ctf statistics saved for each player. It's rather useless and i never expanded on it, but i'll leave it in here for the lol'z. Here's an older info page about the mod. http://www.wcfan.de/?cat=ctf Setup Requirements Installation
Server admins are able to add as many classes as they like. There are some necassary and optional keys to be used in the sourcemod/configs/smctf_classes.cfg:
Code:
"Classes" There are already flags on all default maps. The coordinates are saved in configs/smctf_maps.cfg, but you shouldn't need to edit that file by hand. Just use the sm_setflag <red|blue> command ingame, to set the flag at your feet. Like typing "!setflag red" in chat to set the red flag at your position. The smctf_maps.cfg is automatically updated. Respawnwaves Players are respawned in waves every x seconds. You're able to specify the wave length in seconds depending on the amount of players playing. This is, so playing a match with a small group of players doesn't require 20 seconds to respawn, if you die just after a wave. During that time, the enemy might have scored twice! At a full server with 20+ slots, a higher respawn time is better to balance the game. Open up the configs/smctf_respawnwaves.cfg to set the respawn time until x players are playing. Spectators are disregarded. Admin Commands
Edit this convars in the autogenerated config file in cfg/sourcemod/plugin.smctf.cfg after you first ran the plugin.
There are several events logged for an advanced stats system (like HLX:CE) to pick up. Player Actions:
Thanks to these people:
I really hope i didn't forget anything here. I didn't touch the code for a while and it's a mess, so i'll plan to rewrite it cleanly. Changelog: Quote:
This plugin won't compile on the forum, since it's using some custom includes. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
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hi
log error |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Quote:
redownload. Mh.. sdkhooks 2.1 and its safety checks >..< |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Tout a été effectuer ^^
Every effort has been made ^ ^ |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Yeeeeeeeeeeeeeeeeeeeeeees , CSS CTF Finallyyyyyyyyyyyy :D :D :D
Time to take the duals and show them the real COWBOY!!! |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Nice Pluing good :)
I expect another css fun mod |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
You forgot to add the other requirements for this plugin...
In the smctf_classes.sp and smctf_flag.sp make sure you put Code:
#include <colors> http://i.imgur.com/base4.jpg http://i.imgur.com/b7euC.jpg http://i.imgur.com/LTLz6.jpg |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Its in the credits section and you only need to compile the smctf.sp. The smctf_*.sp aren't own plugins, but only seperated source to keep the overview. They are included in the smctf.sp.
No need to add includes in these again. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
So when compiling, as long as the smctf.sp compiles then it's all sweet?
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Yes, you only need to compile the smctf.sp.
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