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-   -   Cluster Grenades (https://forums.alliedmods.net/showthread.php?t=8681)

doomy 12-21-2004 18:51

Cluster Grenades
 
1 Attachment(s)
COMMAND(S):
amx_cluster_grenade_enable: Use a 1 to disable and a 0 to disable. Admin use only.

This plugin basically gives all HE grenades clusters. When the plugin is activated (default) it will recognize when a grenade explodes and will launch 5 clusters in random directions, each dealing up to 20 damage.

If you would like to modify things such as how many clusters you must modify the constants at the top of the script. I recommend mine. :-/

If you have any problems please post because i have done lan testing with myself but no public testing. thanks!

UPDATE:
- I found that part of the msg i was using to identify an explosion was map specific. I changed the identifiers so it should work on all maps.
- I added in a fail-safe for one of the functions

BigBaller 12-21-2004 20:23

sounds interesting, I bet people would be pissed off because it would be lame to them :D

doomy 12-21-2004 20:38

haha. I thought about catching the damage dealt from the initial grenade so it wouldnt be as harsh, but 20 damage per cluster isnt going to be too terrible.

doomy 12-22-2004 00:58

The plugin was updated since i found a glitch. More details on top

Cable Guy 12-28-2004 20:18

lol I'll check this out!

Kamikaze 12-29-2004 02:10

Nice job, I'm definitely going to try this out, sounds like a nice addition.

Cable Guy 12-31-2004 12:48

LMAO!!!!!Very nice plugin dude,install was 3 minutes,works perfect

Reciprocity 01-05-2005 17:53

What would cause me to get a "bad load" with this plugin? :?

Cable Guy 01-05-2005 19:35

make sure you have it written correctly in your plugins ini.
amx_grenades_are_heavy.amxx or what ever the file name is

doomy 01-05-2005 23:30

bad load is generic u gotta tell me wat it says. Most likely ur engine module is not activated. To activate open your modules.ini and remove the ' ; ' before engine.dll (for windows) or the 2 .so ones around it.


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