[Hidden:Source] Visibility
5 Attachment(s)
This plugin is written specifically for The Hidden:Source mode version beta 4a.
Code:
/*
Spoiler
Let the scaring commence... Previous downloads: v1.2.1: 7 v1.2.2: 16 v1.2.3: 16 |
Re: [Hidden:Source] Visibility
Updated to v1.2.2:
* Fixed model exchange bounding boxes expanding below floor level sometimes intersecting with trigger_hurt on hdn_discovery * Added +/-visible command descriptions * Increased minimum visible time to 0.1 seconds to prevent visibile lock |
Re: [Hidden:Source] Visibility
Updated source code to reflect new version number. Was still v1.2.1
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Re: [Hidden:Source] Visibility
Updated to v1.2.3:
* Fixed some for loops through clients not reaching MaxClients thus ignore the last connected player. |
Re: [Hidden:Source] Visibility
Updated to v1.2.3:
* Fixed forced invisibility running on players who aren't even visible at round end. * Fixed being able to go visible right as new round starts, resulting in a bad-model kick. And what's up with the plugin approvals? :'( |
Re: [Hidden:Source] Visibility
Whoa, this looks wild. Can't wait to check it out. Thanks.
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Re: [Hidden:Source] Visibility
any reason this hasn't been approved yet?
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Re: [Hidden:Source] Visibility
I've used this since you've released it, paegus, and it worked flawlessly. Doesn't conflict, doesn't cause any issues, doesn't throw errors.
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Re: [Hidden:Source] Visibility
Can you please explain how make this work? I can't find the right place to put the plugin. I'd like to scare some people :D
About the approvals, I've seen someone using it already, and that is why I want to use it as well. It looks pretty cool. |
Re: [Hidden:Source] Visibility
Quote:
as a player open your console and bind it with this command bind "key" +visible replace "key" with whatever you want, now everytime you press this key you will be visible |
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