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-   -   [L4D1] Bebop Addon (https://forums.alliedmods.net/showthread.php?t=336111)

Dragokas 01-28-2022 12:11

[L4D1] Bebop Addon
 
1 Attachment(s)
Description:
Lightweight alternative to MultiSlots (Coop only) in a form of Addon to original well-known bebop. Original code is almost untouched.

For the full description, see original topic.
Features:
  • Takeover bots (and move from spectators) with "E" (Use) key.
  • Hints with translation
  • When player joins the server he is auto-respawned only when there are no tanks on the field

Addon is well enough tested and should work perfectly if you use original bebop.
Settings (ConVars):
Nothing.
Commands:
PHP Code:

// join survivor team
sm_join 

Dependency:
- bebop [original] (included in archive)
- [L4D1 & L4D2] SM Respawn Improved
Compatibility:
- L4D1
- L4D2 is not tested / unknown / not planned
ChangeLog:
Spoiler


Donate
Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often:
- Patreon (Paypal)
- BitCoin
- Ю.Money

KadabraZz 03-07-2022 16:38

Re: [L4D1] Bebop Addon
 
First I would like to say that I really like the pepob plugin and I am happy to see this version. One question did you put something to kick the bot in case a client disconnects? I tested the plugin and noticed that some bots were alive even with +5 players.

NoroHime 03-07-2022 16:43

Re: [L4D1] Bebop Addon
 
until this day, i still cant distinguish what difference between bebop and multislots

Dragokas 03-08-2022 10:11

Re: [L4D1] Bebop Addon
 
KadabraZz, yeah, there is a such problem with not kicked bots.

NoroHime, different authors, code base, solutions and forks; as a result - different set of bugs :)

Bebop has a much more simple code and less functionality and (I hope) bugs as well.

Dominatez 11-09-2022 12:57

Re: [L4D1] Bebop Addon
 
I didn't even know that you had re written this. You sir are an absolute gem. I used this for years until it stopped working with valve changing things, and moved to l4dtoolz which to be fair is actually not to bad.

For me, bebop was way simpler and didn't need a vdf etc like l4dtoolz does, and everything about it was simpler.

I am going to install this later, as i always say "Keep It Simple".

Silvers 11-09-2022 13:15

Re: [L4D1] Bebop Addon
 
Quote:

Originally Posted by Dominatez (Post 2792507)
I didn't even know that you had re written this. You sir are an absolute gem. I used this for years until it stopped working with valve changing things, and moved to l4dtoolz which to be fair is actually not to bad.

For me, bebop was way simpler and didn't need a vdf etc like l4dtoolz does, and everything about it was simpler.

I am going to install this later, as i always say "Keep It Simple".

l4dtoolz handles creating extra player slots, while bebop handles spawning extra bots. Both are completely different things.

Dragokas 11-09-2022 13:28

Re: [L4D1] Bebop Addon
 
Dominatez, I didn't re-write anything. It's addon for bebop, extending a little bit its functionality and fixing some bugs. It's still require bebop installed.
Technically can be used with other bot managers too, if one has similar issues.

replay_84 11-19-2022 13:32

Re: [L4D1] Bebop Addon
 
I see there is also a bebop.smx provided. Does it make sense to install it without the addon. (is it a fixed version of the original plugin?)

Dragokas 11-19-2022 15:26

Re: [L4D1] Bebop Addon
 
Quote:

Originally Posted by Dragokas (Post 2769714)
- bebop [original] (included in archive)


replay_84 11-27-2022 15:21

Re: [L4D1] Bebop Addon
 
Since I'm using this there is sometimes (actually quite often) a bot running with the players (8+ coop)
I didn't pay attention at first, because that happens mostly when players leave just before the mapchange. But now I see it even in first maps.

But I'm only using bebop_den3e.smx with the addon. I even don't remember why I used it over bebop.smx It's too many years ago.


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