[L4D1] Bebop Addon
1 Attachment(s)
Description:
Lightweight alternative to MultiSlots (Coop only) in a form of Addon to original well-known bebop. Original code is almost untouched.Features: Settings (ConVars): Nothing.Commands: Dependency: - bebop [original] (included in archive)Compatibility: - L4D1ChangeLog:
Spoiler
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Re: [L4D1] Bebop Addon
First I would like to say that I really like the pepob plugin and I am happy to see this version. One question did you put something to kick the bot in case a client disconnects? I tested the plugin and noticed that some bots were alive even with +5 players.
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Re: [L4D1] Bebop Addon
until this day, i still cant distinguish what difference between bebop and multislots
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Re: [L4D1] Bebop Addon
KadabraZz, yeah, there is a such problem with not kicked bots.
NoroHime, different authors, code base, solutions and forks; as a result - different set of bugs :) Bebop has a much more simple code and less functionality and (I hope) bugs as well. |
Re: [L4D1] Bebop Addon
I didn't even know that you had re written this. You sir are an absolute gem. I used this for years until it stopped working with valve changing things, and moved to l4dtoolz which to be fair is actually not to bad.
For me, bebop was way simpler and didn't need a vdf etc like l4dtoolz does, and everything about it was simpler. I am going to install this later, as i always say "Keep It Simple". |
Re: [L4D1] Bebop Addon
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Re: [L4D1] Bebop Addon
Dominatez, I didn't re-write anything. It's addon for bebop, extending a little bit its functionality and fixing some bugs. It's still require bebop installed.
Technically can be used with other bot managers too, if one has similar issues. |
Re: [L4D1] Bebop Addon
I see there is also a bebop.smx provided. Does it make sense to install it without the addon. (is it a fixed version of the original plugin?)
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Re: [L4D1] Bebop Addon
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Re: [L4D1] Bebop Addon
Since I'm using this there is sometimes (actually quite often) a bot running with the players (8+ coop)
I didn't pay attention at first, because that happens mostly when players leave just before the mapchange. But now I see it even in first maps. But I'm only using bebop_den3e.smx with the addon. I even don't remember why I used it over bebop.smx It's too many years ago. |
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