Crash because BeamRingPoint
Hi,
I have made a script that spawns an entity. After the spawn of the entity it toggles a BeamRingPoint on it.. on small maps it works without problems, but on bigger maps like rp-maps it crashes my hl2dm client. The server still runs, and the entity is there. After removing the TE_SetupBeamRingPoint entry it doesnt crash, but thats not what I want. Code: TE_SetupBeamRingPoint(FurnitureOrigin, 10.0, 50.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0); TE_SendToAll(); FurnitureOrigin is the origin where the entity is teleported to. After that I tried to make a seperate command (/ring) to send a BeamRingPoint. It crashes the Client, too (only on big rp maps). I hope you can help me :P best regards, nico |
Re: Crash because BeamRingPoint
What game for? Client crashes are usually because a material doesn't work for the game or isn't precached correctly. This happened in beta for War3Source
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Re: Crash because BeamRingPoint
Its all ok now, i just noticed that the plugin precache the materials in OnPluginStart.. :P
My fault |
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