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-   -   [TF2] Stop that Tank! (https://forums.alliedmods.net/showthread.php?t=270189)

pheadxdll 08-16-2015 17:10

[TF2] Stop that Tank!
 
Stop that Tank!
Created by Banshee and linux_lover.
Quote:

Description:
Stop that Tank! (STT/tank mod) is a TF2 mod that replaces the cart in payload maps with the tank boss from Mann-vs-Machine mode. The tank moves by itself, following the cart path and deploys its payload in the finale. In the event the tank is destroyed, a player-controlled giant robot is spawned and has a chance to win by capturing the remaining points & delivering the bomb.

In Payload maps:
The BLU team (robots) must protect the tank and escort the bomb.
The RED team must destroy the tank/giant before they are able to deploy their bomb.

In Payload Race maps:
Two robot teams, two tanks. Slow the enemy tank by damaging it, and clear attackers off your team's tank to let it speed up. Shortly into the round, a player from each team is chosen to become a giant robot, who must then face off in a battle to the death!
I will answer questions here and make a post whenever there is a new release or something breaks.

Thanks for the patience while we worked on polishing the mod!

pheadxdll 08-16-2015 17:11

Re: Stop that Tank!
 
Hmm.. we need a cool logo like those other mods.. :P

Pelipoika 08-16-2015 17:28

Re: Stop that Tank!
 
https://wiki.teamfortress.com/w/imag...20140620213503

headline 08-16-2015 20:30

Re: Stop that Tank!
 
Good work

ClassicGuzzi 08-16-2015 20:46

Re: Stop that Tank!
 
I can't believe how well done this plugin actually is, I love it so much, thanks for all the work :D

A casual gamer 08-17-2015 04:36

Stop that Tank!
 
It is a copy of this (https://forums.alliedmods.net/showthread.php?p=2285025).

Benoist3012 08-17-2015 05:54

Re: Stop that Tank!
 
Quote:

Originally Posted by A casual gamer (Post 2333978)

It's not:

Quote:

Originally Posted by Benoist3012 (Post 2285025)
Contributor
  • -Me x)
  • -ClassicGuzzi (First author)
I did this plugin because I wanted to know if I can do something like STT


Original plugin:

Quote:

Originally Posted by ClassicGuzzi (Post 2103435)
Mann vs Tank!

Plugin Description:
My version of the awesome (and private) plugin "Stop That Tank"


If I did Mann Vs Tank it's because I wanted to do a waiting plugin for like said wait the releasing of Stop That Tank
And trust me Stop That Tank is better

A casual gamer 08-17-2015 08:33

Re: Stop that Tank!
 
Quote:

Originally Posted by Benoist3012 (Post 2334012)
It's not:




Original plugin:




If I did Mann Vs Tank it's because I wanted to do a waiting plugin for like said wait the releasing of Stop That Tank
And trust me Stop That Tank is better

Yes, but this plugin does not work with bots D:

King Cnut 08-17-2015 08:46

Re: Stop that Tank!
 
Quote:

Originally Posted by A casual gamer (Post 2334060)
Yes, but this plugin does not work with bots D:

Judging from their steam group thread, they are working on a fix.

Benoist3012 08-17-2015 08:48

Re: Stop that Tank!
 
Quote:

Originally Posted by A casual gamer (Post 2334060)
Yes, but this plugin does not work with bots D:

It work you need to do soemthing special.

Here from the forum.

Quote:

Originally Posted by pheadxdll
Make sure that the cvar tank_nav_mesh is 0, reload the map, and remember that bots don't work on payload race to begin with. When STT blocks the nav from loading on map change, you will see this line in server console:
Invalid navigation file 'maps\pl_badwater.nav'.

It's a bit tricky because the nav is loaded before cvars are executed. That's why we suggested changing the map twice so they take effect. But if you set the values manually, it should take effect right away after map change. changelevel is not the issue. If you want to fix this, you could search in gamedata/tank.txt for "Patch_DisableNavMesh", rename it to "Patch_DisableNavMesh_DISABLED", and restart the server. That will prevent the plugin from making any changes to the nav system. I guess that will have to do until I figure out a better way of turning that off.



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