[ZP]CSO : Extreme Models Pack
Hello every body, i've made this topic due some requests for it, so there is not much to say, just enjoy the pack.
Before start downloading, READ THIS: I am not the author of these models, and credits go to :
CSO Weapons Models : This pack contains all of the following CSO weapons models :
File informations :
CSO Players Models : This pack contains all of the following CSO players models :
File informations :
CSO Zombie Models : This pack contains all of the following CSO Zombie Models :
File informations :
CSO Zombie Hands Models : This pack contains all of the following CSO Zombie Hands Models :
File informations :
If you think models are too large, you can learn how to lower their size here : Final word, Enjoy and don't forget to leave an opinion and rate :up: |
Re: [ZP]CSO : Extreme Models Pack
some of them are from jc thread?
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Re: [ZP]CSO : Extreme Models Pack
Most of them will crash linux based server and sequence count not match with default cs1.6 model that will make model floating when died..
I'm not tested your model but from my experience this problem happen when i'm using CSO model.. How to solve? Very easy.. decompile player model and delete extra sequence make sure seq count must be the same as cs1.6. |
Re: [ZP]CSO : Extreme Models Pack
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@yokomo as you can see there is a lot of models and i really can't take off extra sequences, so i'm going to put a link for those who are interested. |
Re: [ZP]CSO : Extreme Models Pack
3 Attachment(s)
Removing unused sequences from a model (it lowers the model size in the same time) Credits go to : Dels First of all you have to download the tool which they are in the attachments. First of all you have to download the tool which they are in the attachments.Attachment 96732 (PS : images used in this Mini-tuto are from dels tutorial) When finish downloading the files, put the model you wan't to remove unused sequences to another separate folder(make sure its an empty folder because there are going to be a lot of files in it) then go to the tools folder and open "decompiler.bat" then drag the model from your folder to the "decompiler.bat" and click 1 just like in the picture http://i.imgur.com/cB95R.png do the same thing again but this time press 2 then Enter : http://i.imgur.com/SYiO8.png then go to the folder where you've put the model into and search for the "modelname.qc" and open it with a text editor such as notepad or notepad ++ or what ever, just like in the picture : http://i.imgur.com/B7VNn.jpg the sequences that they need to be used are the death sequence, "walk", "run", "idle", "dummy", and others are optional like "flinch", "crouch die" etc... other than that there is sequences for weapons and shields, and every body knows zombies are not smart enough to use guns or shields, so we are going to remove them, but not DELETING them, DO not delete any sequence, to remove a sequence you just have to change its name, ex : Quote:
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http://i.imgur.com/JBz7w.jpg so all you have to do is to replace all the sequences names you don't need to "I_am_a_stupid_placeholder", when done modifying then just open the "compiler.bat" and drag the "modelname.qc" to the black window and hit enter just like in the picture : http://i.imgur.com/Of05L.jpg for more informations i've provided you with a zombie model in a text extension to find more about removing unused sequences(thanks to Dels)Attachment 96733, if you think that this was too hard to understand, please feel free to see a more simple but useful tutorial made by Dels, Download link :Attachment 96734 ________ Fixing Death Model Animation Tutorial ________ Attachment 96732 Attachment 96733 Attachment 96734 |
Re: [ZP]CSO : Extreme Models Pack
whats that for? 0.o
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Re: [ZP]CSO : Extreme Models Pack
MEGA UPLOAD FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKKKKKKKK
FBI SUUCKS |
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