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-   -   [CS:GO] Smoke/Radar bugfix (https://forums.alliedmods.net/showthread.php?t=229986)

mukunda 11-17-2013 23:38

[CS:GO] Smoke/Radar bugfix
 
4 Attachment(s)
I thought Valve would get to this faster, but it seems most people don't even know this exists. This bug is a real disruption if a person knows how to use it on your server.

The smoke/radar bug allows players to sometimes see enemies through smoke with their radar. We've had several people rage quit and bad mouthing our admins because of certain people not being banned for "blatantly wallhacking". They were just exploiting this bug though.

This plugin inserts an invisible volume in smoke clouds to make sure that radar traces are blocked.

INSTALLATION:

Copy zip contents into your server's csgo folder.
Restart server or change map.

1.1.0

- Clients will no longer have to download the smoke volume files
- Clients are no longer transmitted the volume object, as radar traces are done server-side

1.2.0

- Using FL_EDICT_DONTSEND now rather than a SetTransmit hook :bacon!:

NOTE: for people using sv_pure, you may have to add a whitelist entry for materials/rxg/... and models/rxg/...
I didn't test but I'm thinking sv_pure might kick clients for not having the model files. http://puu.sh/5nu3a.png

hamilton5 11-18-2013 05:44

Re: [CS:GO] Smoke/Radar bug workaround
 
some good thinking man. maybe the csgo devs will get a clue and fix it!

mukunda 11-19-2013 18:19

Re: [CS:GO] Smoke/Radar bug workaround
 
Updated to 1.1

I discovered that radar traces are done server side, so clients do not need to see the model or have the files at all. The model files are only used by the server now, and the model is now blocked from being transmitted to any clients.

This means clients will no longer have to download any files for this, and it also fixes the prediction issue where clients could knife the volume and hear a sound.

mukunda 12-20-2013 13:53

Re: [CS:GO] Smoke/Radar bugfix
 
1.2 released, basically just me remembering that there is a flag to stop an entity from being sent, and hooking it to do just that is retarded :)

Mathias. 12-21-2013 00:08

Re: [CS:GO] Smoke/Radar bugfix
 
I think it is not a bug, it normal to see people through smoke into your radar if they shot. If they don't shot you should not be able to see them. The only bug I can see is when the smoke is disappearing even if nothing is visible yet it show it to you, add a small delay after the smoke is done to block the radar vision would be nice.

mukunda 12-21-2013 00:54

Re: [CS:GO] Smoke/Radar bugfix
 
Quote:

Originally Posted by Black-Rabbit (Post 2074446)
I think it is not a bug, it normal to see people through smoke into your radar if they shot. If they don't shot you should not be able to see them. The only bug I can see is when the smoke is disappearing even if nothing is visible yet it show it to you,

It is definitely a bug. As of now, certain smoke clouds simply do not block radar traces at all.

SM9 10-04-2016 11:23

Re: [CS:GO] Smoke/Radar bugfix
 
Just referencing a recent reddit post: https://www.reddit.com/r/GlobalOffen...hrough_smokes/

This is a known bug.

B3none 03-02-2019 08:22

Re: [CS:GO] Smoke/Radar bugfix
 
Figured I'd update the syntax on this:

https://github.com/b3none/sm-smokefix

wolvez04 03-02-2019 18:03

Re: [CS:GO] Smoke/Radar bugfix
 
Pretty sure this was fixed in recent csgo update

MISC]
– Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.

Trsak 03-02-2019 18:04

Re: [CS:GO] Smoke/Radar bugfix
 
I had this issue when i used -nobots. So i just used bot_quota 0 instead of it and problem was fixed.


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