[L4D/L4D2] Return To Lobby Fix For Campaign Switching Plugins
This plugin will keep players on the server never disconnecting them at the end of a campaign, u can use map change cmd to change maps or use a campaign changing plugin. This prevents all Return To Lobby requests other than from votes. All campaign changing plugins that change maps at the end of a campaign should use this to correct issues with going back to lobby instead of changing maps correctly.
V1.1 - New Better Method Supporting L4D1 Thanks to Crasher_3637 |
Re: [L4D/L4D2] Return To Lobby Fix
Thanks for this, taking it for a spin right now. I see this issue in custom campaigns where the ACS system will fail to trigger and return everyone to the lobby.
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Re: [L4D/L4D2] Return To Lobby Fix
An ideal automatic campaign switcher should let players vote to skip the stats crawl first before switching to a new campaign or returning players to the lobby. To counter that one guy who's idle during the stats crawl, there can be a check after each vote cast to determine if the majority votes to skip the stats crawl.
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Re: [L4D/L4D2] Return To Lobby Fix
if you make many proper changes in this fork of ACS
https://github.com/LuxLuma/l4d2_mission_manager Should be one of the best map changers for people looking to view stats |
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Re: [L4D/L4D2] Return To Lobby Fix
If anyone using this would be so kind as to test pressing space to skip stats at end brings players back to lobby or not...haven't tested that and if it does i'd like to add a few options for that...like crasher said would be nice to actually tally that vote either based on majority skipping and moving on or otherwise...but i think some viable options for that can be added to this...maybe morph this into something that handles end game things while letting any campaign changer handle the map changing stuff...
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Re: [L4D/L4D2] Return To Lobby Fix
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