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-   -   Gungame-Deathmatch (https://forums.alliedmods.net/showthread.php?t=81787)

TechKnow 12-11-2008 05:25

Gungame-Deathmatch
 
2 Attachment(s)
Gungame-Deathmatch


Curent Version: 1.6

Description:
This plugin I made so that I did not have to install the SM_Deathmatch mod with my SM_Gungame mod
This is not a gungame mod, but ONLY a gungame ADD-ON.

This plugin offers added gameplay of the much liked Fast paced Gungame/Deathmatch mod. The only part of the deathmatch mod that gungame needs is the RESPAWN feature besides spawn protection if you wish, I am useing Fredds beta version myself for spawn protection with it modified to a 3 sec protection. Removing the deathmatch mod and useing this plugin for respawning killed players has reduced CPU useage for my server. You May even want to Add "Buy it damn it" by Alican 'AlicanC' Çubukçuoğlu To Remove map weapons at round start. Also without the deathmatch mod installed the plugin Dissolve ragdoll now works with Gungame when it would not before.

ALSO My server would crash 1-3 times a day with sm_deathmatch installed and now with this plugin it has not crashed in 2 days with much heavyer Traffic.

I Recomend running Dissolve ragdoll with this plugin!

Comands

None, Players are too stupid to do any.

CVar's:

Respawn_on <1/0>, 1 on, 0 off , default on

Removeweapons_on <1/0>, 1 on, 0 off , default on (only works if Respawn_on 1)

Changelog
Version 1.0
released

Version 1.1
Added so players can spawn themselves if they join in the middle of a round so they dont have to wait for next round to be spawned.

Version 1.2
Repaired client chat message saying..
[GGDM]You can not spawn because you are already alive.
or
[GGDM]You can not spawn because you are not on a team.
Eevry time you typed weather you typed spawn or !spawn or NOT.

Version 1.3
Added Remove weapons on players death to prevent other players from picking up the wrong weapon and to stop server from lagging when a long round is leaving MANY guns/weapons loose on the ground. and cvar to control on or off.

The scripting of removal of weapons was made by Kigen, a MASTER scripter.

Version 1.4
Removed chat command !spawn and spawn and replaced them with a total AUTO-Spawn because players are too stupid to type !spawn or spawn in chat.

Version 1.5
Repaired Autospawn timmer multiple starts.

Version 1.6
Added map weapons removal at round start, replaces the need for plugin Buyitdamnit.

Servers running this plugin:

V1.5
http://www.game-monitor.com/search.p..._version=1%2e5
V1.6
http://www.game-monitor.com/search.p..._version=1%2e6

dagg929 12-25-2008 16:21

Re: Gungame-Deathmatch
 
Players don't have to type that everytime in order to respawn, do they?

DontWannaName 12-25-2008 19:09

Re: Gungame-Deathmatch
 
!spawn?

TechKnow 12-25-2008 21:50

Re: Gungame-Deathmatch
 
No they don't, If the round ends or restarts they spawn automaticly, the only time they need to type spawn or !spawn in chat is if they join the server in the middle of a long round they can join in the round by typeing spawn or !spawn in chat. So onece spawned weather by typeing it in or automaticly by the round start it will continue to respawn everyone evey 3 sec after death AUTOMATICLY!

x16 01-01-2009 18:59

Re: Gungame-Deathmatch
 
I have installed Gungame and it works. Now I installed Gungame-Deathmatch but it failed to start. I have to start it manualy by typing "sm plugins load gg_deathmatch.smx". Then it starts succesfuly but Players don't respawn.

What are the requirements for this Addon?

TechKnow 01-01-2009 19:02

Re: Gungame-Deathmatch
 
Did you put the ggdm.gamedata.txt in the gamedata folder?

PStar 01-01-2009 19:46

Re: Gungame-Deathmatch
 
Could you add a function to remove the dead bodies from the map?

TechKnow 01-01-2009 21:48

Re: Gungame-Deathmatch
 
I Recomend running Dissolve ragdoll with this plugin!

you can find it here!!

http://forums.alliedmods.net/showthread.php?p=622834

Thanks for your feedback!

x16 01-02-2009 08:20

Re: Gungame-Deathmatch
 
Ok I pit the "ggdm.gamedata.txt" in the wrong Folder. Thank you very mutch.

Next 2 Problems:

1) I can't turn off the plugin. I'm writing "Respawn_on 0" but the players are respawning. What could be the Problem?

2) Wehn I play 1CT vs. 3T(or more/less) and te terrorists kill me, then I respwan but 5 seconds later the new round begins. Is that normal?

zerak 01-02-2009 09:33

Re: Gungame-Deathmatch
 
1) try "sm_cvar Respawn_on 0" if you tried that ingame (not sure if it will make any diffrence)
2) is normal


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