[Request] Making The Invisible Objects Colored In Maps
I really do not know what to call to those invisible objects. They block the passage like other walls or let players step on themself. I want to make them colored in order to see them clearly. It is possible?
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Re: [Request] Making The Invisible Objects Colored In Maps
it depends if the those are brush entities or world brush ( AKA blocks with CLIP texture )
You're only allowed to modify entities rendering but world brush is unable to be modified unless you modified the map. |
Re: [Request] Making The Invisible Objects Colored In Maps
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Re: [Request] Making The Invisible Objects Colored In Maps
yes you can include fakemeta library and use the native set_rendering();
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Re: [Request] Making The Invisible Objects Colored In Maps
The newest hook mod can change colors of objects touched if interested by CVAR. Also I used walkthroughwalls plugin for project I was on to include doors once players achieve enough frags and added a bunch of effects that temporarily yet dynamically light up 'the invisible areas' with a wrap around effect via TE_DLIGHT and TE_ELIGHT. Add whatever ents you want to the list.
https://cdn.discordapp.com/attachmen..._halloween.gif Gif was from an older script I no longer use but the hook does that now. Aim hook, shoot, Changes color each time. If you want to load up maps that way unattended, here is a sample script altering trigger hurts to make them heal or change damage rendered with pfn_keyvalue. One has to know what ent they are after. Like Natsheh said it is simply changing the rendering. I prefer the hook mod as it is fun repainting maps semi-random colors. There are many ways to do this. Code:
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Re: [Request] Making The Invisible Objects Colored In Maps
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Re: [Request] Making The Invisible Objects Colored In Maps
Certain ents or aspects like func_buyzone and worldspawn are not going to change color.
This script will help identify these areas by ducking and pressing use. Once they are identified one can add markers there if that helps at all. PHP Code:
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