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-   -   [FoF] The Last Man Standing v2.1 (09 Jan 2015) (https://forums.alliedmods.net/showthread.php?t=254177)

Leonardo 12-31-2014 03:00

[FoF] The Last Man Standing v2.1 (09 Jan 2015)
 
6 Attachment(s)
Description:
Makes deathmatch more interesing. This is what R_Yell tries to remake (Ghost Town, Elimination).
Uses SteamWorks extension to change server's Game Description field.
Installation:
Without SteamWorks
With SteamWorks
With SteamWorks + old markers


Variables:
PHP Code:

// Plugin version.
//sm_fof_lms_version

// Enable/disable on startup - cannot be disabled while running.
sm_lms_enabled 0

// Min number of players to start the game.
sm_lms_min_players 2

// Disarmed walkaround in the beginning of the each round;
// Otherwise rounds would begin immediately.
sm_lms_walkaround 1

// Allow kicks during pre-round walkaround.
sm_lms_walkaround_kicks 0

// Base/minimal round time, in seconds.
sm_lms_round_time 60

// Increment this amount of seconds per player;
// More players -> longer rounds.
sm_lms_round_time_add 2.5

// Waiting for players period length.
sm_lms_waiting_for_players 20

// Always give fists (exception: specific special rounds).
sm_lms_fists 1

// Enable/disable KOTH feature: when time is running up, players must reach the Safe Zone;
// Since this is the Last Man Standing game mode, there could be only one player in the Safe Zone;
// KOTH feature enables when bomb collars begins beeping, also uses horses as a notificiation;
// Safe Zones' locations could be configured in /addons/sourcemod/configs/koth_areas/<map_name>.txt
sm_lms_koth 1

// Bomb collar timer.
sm_lms_bomb_timer 35.0

// Chance of picking a special round.
sm_lms_special 0.22

// Set a number of special round to force it next round.
sm_lms_special_force ""

// Slay bots after this amount of time;
// Set less than ZERO to let them fighting each other.
sm_lms_bot_slay 5.0

// Victory celebration period length.
mp_bonusroundtime 7.0 

Changelogs:
Spoiler

Leonardo 12-31-2014 03:05

Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
 
Special Rounds:
  1. Melee only (coudn't be thrown)
  2. Sniper rifles only
  3. Headshots only (no reload)
  4. Dynamites only (inf ammo)
  5. Fistfight (no kicks)

More Details:
You can read more about this game mode here:
http://steamcommunity.com/groups/xpe...0790918453679/

SPYderman 01-03-2015 15:42

Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
 
Is this plugin supposed to disable the Use key? You can't drink whiskey, you can't open doors which makes it impossible to get to some points that are in closed rooms, can't pick up weapons, etc.

Leonardo 01-04-2015 04:33

Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
 
Quote:

Originally Posted by SPYderman (Post 2244314)
Is this plugin supposed to disable the Use key? You can't drink whiskey, you can't open doors which makes it impossible to get to some points that are in closed rooms, can't pick up weapons, etc.

Yes. But disabling the Use key the Use key is supposed to be disabled during pre-round & waiting-for-players periods.
Now it's fixed.

The reason why it's being disabled is to prevent players from picking weapons from crates.

lnxprof 01-06-2015 13:51

Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
 
Awesome! Thanks Leonardo.

*) Can this be configured as GunGame, or is that a different plugin?
*) Game description doesn't seem to be updating, but I have SteamWorks. Any tips on debugging this?

Leonardo 01-07-2015 07:34

Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
 
Quote:

Originally Posted by lnxprof (Post 2245646)
*) Can this be configured as GunGame, or is that a different plugin?
*) Game description doesn't seem to be updating, but I have SteamWorks. Any tips on debugging this?

*) a different one
*) You might need to compile plugin by yourself, requires /sourcemod/scripting/includes/steamworks.inc

lnxprof 01-08-2015 20:35

Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
 
Quote:

Originally Posted by Leonardo (Post 2245966)
*) a different one
*) You might need to compile plugin by yourself, requires /sourcemod/scripting/includes/steamworks.inc

Fixed -

Linux is case sensitive, so I needed to have #tryinclude <SteamWorks> on line 7, as my SteamWorks include file installed as "SteamWorks.inc".

A lower-case symlink to the original would have worked, too.

iShot 02-12-2015 03:49

Re: [FoF] The Last Man Standing v2.1 (09 Jan 2015)
 
There is no 'Get Plugin'/'Get Source' button available anymore at the moment?

@@@@@ 04-02-2015 08:18

Re: [FoF] The Last Man Standing v2.1 (09 Jan 2015)
 
Where is the fof_lastman.sp file?

edit1: I just found out it doesn't exist anymore (http://steamcommunity.com/groups/xpe...3567800391009/). Does anyone know the reason?

edit2: Wait, it seems that XPENIA is running a server with this mod with recent development activity (http://steamcommunity.com/groups/xpenia/announcements). What is going on? People said "RIP Battle Royale" a couple months ago, but there are active servers on it! Does anybody know the current situation of this mod, and (to answer the original question) why there is no fof_lastmap.sp link available on this thread? Thanks in advance!


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