AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Parachute to Safety (https://forums.alliedmods.net/showthread.php?t=43283)

Jordan 08-16-2006 11:36

Parachute to Safety
 
4 Attachment(s)
Description
While I know that there is an amx_parachute, I decided to make this plugin anyway. What this does is, upon falling at a certain speed, a player's gravity is automatically switched to whatever the cvar is set to. A parachute also appears on the player's back, and is removed after the jump.

Version
1.2

CVARS/Commands
mp_parachute (at the moment the only values which can be set to are decimals, I'll fix that in my next update but I'm kind of tired now :))
0.25 is equal to 200 gravity, 1.0 is 800 gravity (normal), etc.

Acknowledgments
Thanks to Hawk552 for his entity tutorial and nightscreem for some coding.
Thanks also to XxAvalanchexX, Zenith77, and Des12 for their help on entities.
Thanks to JTP10181 for some coding help with his amx_parachute plugin.

Changelog
-1.0 Initial Release
-1.1 Fixed some bugs, thanks to some help from Hawk552.
-1.2 Parachute fixes, thanks to JTP. I also made it so that bots do not deploy parachutes, as there were some Ed_Alloc issues with them.

To Do:
Allow integers for CVAR.

NOTE
This probably wouldn't be such a good idea for maps like awp_l337sk337.
Parachutes are only visible when looking at other players, not yourself (unless you are viewing yourself in third-person :))

SweatyBanana 08-16-2006 11:55

Re: Parachute to Safety
 
upload parachute.mdl fool!

<3//SweatyBanana

Jordan 08-16-2006 14:02

Re: Parachute to Safety
 
Thanks for reminding me :)

ThomasNguyen 08-16-2006 19:31

Re: Parachute to Safety
 
I dont see a difference in between the amx_parachute and this one. atleast the description doesnt explain enough to be different. better one please? :)

SweatyBanana 08-16-2006 19:40

Re: Parachute to Safety
 
Its an autoparachute when you are falling.

ThomasNguyen 08-16-2006 21:12

Re: Parachute to Safety
 
so its basically turning mp_falldamage to 0 except with some gravity affects. not bad actaully.

Jordan 08-16-2006 22:01

Re: Parachute to Safety
 
Updated: version 1.1, thanks to some help from Hawk552.

SweatyBanana 08-16-2006 22:38

Re: Parachute to Safety
 
hmm I like the general idea, but I havent tested this cause my server is down till tomarrow..

anyway, what I would like to know is..

can you make this, if it isnt already made this way, put an angle on your fall based on how fast you were moving and which angle you were moving in..

so lets say this:

Code:

    0
  -|- ------------>
___/_\_____________  \
|                |  \
|  _      _    |    \
|  |_|    |_|    |    \
|  _      _    |      \
|  |_|    |_|    |      \
|  _      _    |        \
|  |_|    | |    |        \
|  _      _    |          \
|  |_|    |_|    |          \
|  _      _    |            \
|  |_|    |_|    |            \
|  _      _    |              \
|  |_|    |_|    |              \
|  _      _    |                \
|  |_|  _  |_|    |                0
|      | |        |                -|- ------------------>
|______|_|________| _______________/_\____________________


k007 08-16-2006 22:58

Re: Parachute to Safety
 
lol nice pic man

SweatyBanana 08-16-2006 23:08

Re: Parachute to Safety
 
im bored...at first I just had the big box with arrows then im like..ok well that looks dumb so I added windows and it still didnt look that good so I added a door and then I realized what was missing..the person :up:


EDIT: hehe added more.


All times are GMT -4. The time now is 15:35.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.