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-   -   Scoutzknivez Fun v0.3 (https://forums.alliedmods.net/showthread.php?t=20781)

v3x 11-16-2005 23:39

Scoutzknivez Fun v0.3
 
1 Attachment(s)
Scoutzknivez Fun v0.3

What it does:
- Random low gravity on each new round
- Random knife rounds
- Random knife rounds with noclip
- Random AWP spawn at top of map ( can be turned off )
- On knife rounds each player will glow a random color
- Nades given depending on cvar value
- Gives an extra 10 bullets for scout

About AWP rounds:
If random AWP rounds are activated, a glowing AWP will be spawned at the top of the map ( the highest ledge ). Whoever gets to it first gets 145hp and can keep the AWP for that round only. The trick is, the player cannot drop the AWP once he has it. He will also be forced to drop all grenades.

Cvars:
- scoutz_nades "abc"
a: HE grenade
b: Flashbang
c: Smoke grenade
- scoutz_awp <0|1>
0: Do not spawn AWP
1: Spawn AWP

Required Modules:
- Engine
- Fun

Notes:
- This will only work on the map 'scoutzknivez'
- If you don't normally use 800 as your server's gravity, go to the line that says this and edit it:
Code:
#define DEFAULT_GRAV    800

Enjoy :D

Gotrice 11-16-2005 23:41

Realy cool vex, Are you going to make for amx too? TYVM if you do,

{NM}Jason 11-17-2005 01:04

no !
Hey hey HEY !!

the idea came about when he needed somthing to do> !

v3x 11-17-2005 01:52

True, Jason did give me the idea ^^

Test it out at the NM Clan server

Mik3h 11-17-2005 04:23

Damn v3x, you got some nice idea's and you know how to work them out.
:up:

{NM}Jason 11-17-2005 04:45

Quote:

Originally Posted by Mik3h
Damn v3x, you got some nice idea's and you know how to work them out.
:up:


Quote:

Originally Posted by v3x
True, Jason did give me the idea ^^

Test it out at the NM Clan server

:shock:

i dont care LOL just wanted to bump such a grate plugin :D :D

v3x 11-17-2005 07:57

Updated, added random AWP and changed the name of the plugin. It now only works with scoutzknivez.

v3x 11-17-2005 19:13

Updated again, fixed a bug where some of the stuff was still active even on other maps.

RasterMan 11-19-2005 05:07

Would it be possible to edit it for scoutzknives2_cz?

v3x 11-19-2005 05:42

Sure, go to line 88 and edit it:
Code:
  if(equali(szMapName, "scoutzknivez"))

Also, if that map differs greatly from the original, you will need to edit the awp spawning origins, too:

Lines 269-271:
Code:
fOrigin[0] = -389.0; fOrigin[1] = 123.0; fOrigin[2] = 460.0;

There's a couple small bugs that need to be fixed as well, I will get to it asap.


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