[L4D2/ANY] Map Lag Preventor
1 Attachment(s)
This plugin should help with the "choke" you see in some custom campaigns such as "Deathcraft" and "Death Mountain", by preventing bone followers being transmitted to clients.
No cvars, just drop smx in "plugins" folder. Known issues: When standing on prop_dynamic's, will cause up and down screen jitter due to the client prediction. This is because bone followers are used for collisions. Examples: Deathcraft II: https://i.imgur.com/KcdhpGC.jpg Left 4 SGC: https://i.imgur.com/sXnGDrp.png |
Re: [L4D2/ANY] Map Lag Preventor
This is a really nice plugin, there's some custom maps where everybody ping's increase suddenly like RE2 Side A Finale and finally this plugin can solved that problem. I honestly appreciate this plugin :)
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Re: [L4D2/ANY] Map Lag Preventor
This plugin is very useful, thank you author
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Re: [L4D2/ANY] Map Lag Preventor
Does this plugin work on csgo?
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Re: [L4D2/ANY] Map Lag Preventor
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