AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [L4D2/ANY] Map Lag Preventor (https://forums.alliedmods.net/showthread.php?t=334463)

tRololo312312 09-26-2021 03:33

[L4D2/ANY] Map Lag Preventor
 
1 Attachment(s)
This plugin should help with the "choke" you see in some custom campaigns such as "Deathcraft" and "Death Mountain", by preventing bone followers being transmitted to clients.

No cvars, just drop smx in "plugins" folder.

Known issues:
When standing on prop_dynamic's, will cause up and down screen jitter due to the client prediction. This is because bone followers are used for collisions.

Examples:

Deathcraft II:
https://i.imgur.com/KcdhpGC.jpg

Left 4 SGC:
https://i.imgur.com/sXnGDrp.png

TBK Duy 09-26-2021 13:00

Re: [L4D2/ANY] Map Lag Preventor
 
This is a really nice plugin, there's some custom maps where everybody ping's increase suddenly like RE2 Side A Finale and finally this plugin can solved that problem. I honestly appreciate this plugin :)

yabi 09-26-2021 21:10

Re: [L4D2/ANY] Map Lag Preventor
 
This plugin is very useful, thank you author

NanoC 09-26-2021 21:25

Re: [L4D2/ANY] Map Lag Preventor
 
Does this plugin work on csgo?

tRololo312312 09-27-2021 02:31

Re: [L4D2/ANY] Map Lag Preventor
 
Quote:

Originally Posted by NanoC (Post 2758968)
Does this plugin work on csgo?

If the lag stems from prop_dynamic's then maybe, but CSGO should have DisableBoneFollowers keyvalue. (assuming the mapper used that)


All times are GMT -4. The time now is 02:54.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.