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-   -   [CS:S] UpdateRadar Fix (https://forums.alliedmods.net/showthread.php?t=170105)

GoD-Tony 10-20-2011 13:19

[CS:S] UpdateRadar Fix
 
2 Attachment(s)
UpdateRadar Fix

If you have a large CS:S server (more than 36 slots) then you probably get this spammed in your server console:
Code:

DLL_MessageEnd: Refusing to send user message UpdateRadar of 256 bytes to client, user message size limit is 255 bytes
DLL_MessageEnd: Refusing to send user message UpdateRadar of 256 bytes to client, user message size limit is 255 bytes

Block - Simply blocks the console spam.
Fix - Attempts to fix the actual problem. This may improve radar usability for players that join past slot 36 on your server.

**Only install one

sejin513 10-20-2011 15:01

Re: [CS:S] UpdateRadar Fix
 
well for now
it just blocked message right?

Thanks anyway and i wish fix for usermessage coming soon!

GoD-Tony 10-20-2011 15:16

Re: [CS:S] UpdateRadar Fix
 
Quote:

Originally Posted by sejin513 (Post 1579936)
well for now
it just blocked message right?

Thanks anyway and i wish fix for usermessage coming soon!

It only blocks when there are too many players to display on the radar. The radar still works since most of it is done client-side anyway.

sejin513 10-20-2011 18:01

Re: [CS:S] UpdateRadar Fix
 
that's what i know about this error
aslo sometimes radar is broken for few players

it cannot be fix? ;_;

KyleS 10-20-2011 19:15

Re: [CS:S] UpdateRadar Fix
 
I've been using this for well over a year now (Pretty sure Exvel did this). But anyways.

GoD-Tony 10-21-2011 02:33

Re: [CS:S] UpdateRadar Fix
 
Quote:

Originally Posted by KyleS (Post 1580090)
I've been using this for well over a year now (Pretty sure Exvel did this). But anyways.

I'm sure someone else already did it since it's so simple, but I didn't see it posted on the forums and thought others might find it useful.

GoD-Tony 10-22-2011 03:07

Re: [CS:S] UpdateRadar Fix
 
Updated the first post with a "fix" version. If the usermessage is too big, it splits it up into two smaller chunks and sends them out in the next tick.

Thanks to Peace-Maker for his work here: http://forums.alliedmods.net/showthread.php?t=157062

jungjunghoo 10-22-2011 03:26

Re: [CS:S] UpdateRadar Fix
 
Quote:

Originally Posted by GoD-Tony (Post 1580945)
Updated the first post with a "fix" version. If the usermessage is too big, it splits it up into two smaller chunks and sends them out in the next tick.

Thanks to Peace-Maker for his work here: http://forums.alliedmods.net/showthread.php?t=157062


I'm using this plugin

I need change http://forums.alliedmods.net/showthread.php?t=157062 this?

GoD-Tony 10-22-2011 03:28

Re: [CS:S] UpdateRadar Fix
 
Quote:

Originally Posted by jungjunghoo (Post 1580954)
I'm using this plugin

I need change http://forums.alliedmods.net/showthread.php?t=157062 this?

Which plugin are you using? Something from that post?

jungjunghoo 10-22-2011 03:30

Re: [CS:S] UpdateRadar Fix
 
Quote:

Originally Posted by GoD-Tony (Post 1580957)
Which plugin are you using? Something from that post?

I'm using this updateradar_fix.smx



"UpdateRadar Fix" (1.0.0) by GoD-Tony


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