[L4D & L4D2] Stuck Zombie Melee Fix
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Another L4D(2) gameplay fix i don't expect Valve to do, in my lifetime.
Stuck Zombies - ducking, floating, or else not stagger-able; the worst kind of course being those which attack you still - will not escape your close combat wrath anymore. They'll die to your second melee blow. Now also hits Zombies which dont trigger the entity_shoved event! (AKA the unhittables) All you must do is aim at them as you melee! CVARS: l4d_stuckzombiemeleefix_version CHANGELOG: 1.0.0 - Release 1.0.1 - Added functionality to smash un-hittable Zombies too 1.0.2 - fixed log error in case zombie died during function 1.0.3 - more check code to prevent errors in log 1.0.4 - Sound Hook Callback Array error fix |
Re: [L4D] Stuck Zombie Melee Fix
Will test, though I don't think I've actually run into this before
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Re: [L4D] Stuck Zombie Melee Fix
So, this will fix those un-meleeable zombies stuck in tables?
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Re: [L4D] Stuck Zombie Melee Fix
It should, yes.
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Re: [L4D] Stuck Zombie Melee Fix
You're awesome. Thanks!
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Re: [L4D] Stuck Zombie Melee Fix
Quote:
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Re: [L4D] Stuck Zombie Melee Fix
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Didn't seem to work too well for me. Here's a demo.
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Re: [L4D] Stuck Zombie Melee Fix
On first glance what i wrote about above is happening - there is no hit registered at all (no smacking sound).
Ill look into it. EDIT: Yes, its a graphical glitch. You must aim as if he was under the table (which for the server he is). |
Re: [L4D] Stuck Zombie Melee Fix
Alright. I'll try that.
Yup. Aiming down did it. Moving it out of /disabled :P. Would it be possible to make the plugin aim down for you, per say? Video for the naysayers: http://www.youtube.com/watch?v=VflDXVS_aqI |
Re: [L4D] Stuck Zombie Melee Fix
First i'd have to check for Zombies infront of the player. The only way i know if is looping all Entities ...
Looping a few hunded calls every time a Player melees? I dont think so :shock: |
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