First Release Version 0.1
I am proud to announce our first release of AMX Mod X.
AMX Mod X 0.1 is ALPHA and therefore should be taken with a grain of salt. It may not be fully backward compatible and may be buggy! We are relying on the community's input to resolve all bugs for the next release. Our goal is 100% backwards compatibility with AMX Mod. As of Release 0.1, I would not use AMX Mod X in a production situation. It will be more stable with version 0.2, although we will have an intermediate 0.15 release. You can get all of the files at SourceForge, and it is highly suggested you take a look at the Documentation provided in the package files. AMX Mod X Steam AMX Mod X WON Our goal for 0.15 (~2 days) is to fix known bugs (ENGINE does not find_entity and there is no xtrafun.inc backwards support). Our goal for 0.2 is to fix all known bugs, to introduce official NS, TS, TFC, and DOD support, to introduce a finalized documentation. Thanks for sticking with us! There is a very dedicated team behind AMX Mod X that wants to give you something good to work with =) Changelog: Quote:
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/\//\
Known bugs:
Compiler cannot use ternary operators. *Engine's find_entity() is broken xtrafun functions are not in yet *amxmod.inc has two bad definitions (they need to be removed) amxx_mm_i386.so may not work on all linux machines. this has to do with a compile linking to lib stdc++ * = fixed in CVS |
Theres also a typo in the core.ini file. plugins.ini is pointing to the wrong DIR.
Original - Code:
; Configuration file for AMX Mod X Code:
; Configuration file for AMX Mod X |
was sc version 2.1 packed on purpose instead of 2.4?
[edit] ok, just foud out why the 2.4 sc seems a little "buggy" with #defined ("buggy" as in "not backward compatible) |
sc 2.1? in the version I got its 2.4 (steam win32)
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CLAP CLAP CLAP
I translated the news in french forum and told users to report bugs. There are not many french registered members but they seem to be glad about the first release. |
Quote:
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Ok Note that you have to use sc 2.4 released by AMXModX team because PM has done some changes to it, so it's not really 2.4 which you can find on compuphase's site. The real 2.4 for instance uses \ as escape character, where it previously used ^. We decided to stick with ^ so you wont have to change this in your old plugins. (so everything should be as usual, keep using ^). However this change is not in 2.4 if you dl it from compuphase. Btw there are also other bugs with multidimensional arrays and more if you dl from compuphase.
Summa summarum: don't download small compiler from compuphase |
it's not possible to use \ instead of ^
if you use it the cstrike color codes (\w,\y,...) don't work anymore |
yeah I know, fortunatly the amx abstract machine is downwards compatible so I can still use the old sc.
this code doesn't work with the new compiler anymore: Code:
#include <amxmod> Code:
./sc2 test.sma -otest.amx |
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