Module: Half-Life Weapon Mod (v0.8)
4 Attachment(s)
Author: KORD_12.7 Version: 0.8 Description: With this module you can write some plugins, that add new types of weapon and ammo to Half-Life. Supporeted mods:
Weapons Limit:
Credits: AMXX Dev Team - for great scripting engine. Changelog:
Changelog
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Re: Module: Half-Life Weapon Mod (v0.8)
How to use?
Installation Eextract archive to your amxmodx folder on the server (with file overwriting if needed). Note: Do not enable this module via addons/amxmodx/configs/modules.ini folder otherwise its can working incorrectly. Configuration All configuration files are in amxmodx/configs/weaponmod folder. Main configuration file is weaponmod.ini. In main file you can set weapon and ammo blocking (stripping), and also set startup equipment on spawn. You can preset any configs for certain maps. Exp. crossfire map configuration file must have following name: weaponmod-crossfire.ini Detailed description about weaponmod.ini file:
Spoiler
In amxmodx/configs/weaponmod/spawnpoints folder you can find configuration for weapon and ammo spawning on the maps. You can easy add any weapons/ammo to the map with WeaponMod Spawner Config Editor plugin. In amxmodx/configs/weaponmod/mods folder you can find weaponmod configuration (offsets,signatures etc.). Weapons: Config Editor: WeaponMod Addon: Spawner Config EditorFAQ Q: Where is source code? A: Here: https://svn.aghl.ru:8443/svn/HLModules/weaponmod/trunk Q: How to download those sources? A: You can do this with any SVN client, Tortoise SVN for example. Q: How to install new weapons? A: This is easy. Lookup for needed gun in upper text, download it and install on your server, like a typical amxx plugin. Q: Im installed new weapons, but how to spawn them on maps? A: Use WeaponMod Spawn Config Editor plugin. Q: Server crashing with Host_Error: no precache: models/w_bgrap.mdl error. A: Update your Weaponbox Models plugin. Q: Why bots doesnt using new weapons? A: Bots using new weapons if they have crowbar in theirs inventory (weapon_crowbar). Q: Why my server is crashing with ED_Alloc: No edicts yet error? A: Do not enable this module via amxmodx\configs\modules.ini. Q: How can I use it? A: "You can't." (c) Lev |
Re: Module: Half-Life Weapon Mod (v0.3 Beta)
oh look.
Greate Flavour For This Game, HL |
Re: Module: Half-Life Weapon Mod (v0.3 Beta)
wow, this is great, can this be done for CS ?
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Re: Module: Half-Life Weapon Mod (v0.3 Beta)
For CS? Nope.
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Re: Module: Half-Life Weapon Mod (v0.3 Beta)
I like it.
You should upload the source code, not only a link to the svn |
Re: Module: Half-Life Weapon Mod (v0.4)
Update
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Re: Module: Half-Life Weapon Mod (v0.4)
Some interesting stuff. Why KORD_12.7 is not posting that himself ?
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Re: Module: Half-Life Weapon Mod (v0.4)
Arkshine, he is lazy
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Re: Module: Half-Life Weapon Mod (v0.4)
Willing to post a random weapon, but not willing to post his own modules ? Doesn't make sense.
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Re: Module: Half-Life Weapon Mod (v0.4)
Ask him
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Re: Module: Half-Life Weapon Mod (v0.4)
Yep, i am too lazy to post my own module :D
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Re: Module: Half-Life Weapon Mod (v0.4)
Good module, thanx!
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Re: Module: Half-Life Weapon Mod (v0.4)
I'd like to suggest to add:
Spoiler
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Re: Module: Half-Life Weapon Mod (v0.5)
Updated
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Re: Module: Half-Life Weapon Mod (v0.3 Beta)
Quote:
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Re: Module: Half-Life Weapon Mod (v0.5)
Technically impossible to add new weapons to CS with AMXX. In CS we can only edit existed weapons.
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Re: Module: Half-Life Weapon Mod (v0.5)
Quote:
Edit. Does this module suppots give_item? I tried to use it: give_item(id, "weapon_rg6") and it said unable to create item. :? |
Re: Module: Half-Life Weapon Mod (v0.5)
NiHiLaNTh,
Code:
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Re: Module: Half-Life Weapon Mod (v0.5)
Quote:
PHP Code:
You can see here http://forums.alliedmods.net/showpos...9&postcount=82 A plugin with module that actualy does this and lets you do PHP Code:
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Re: Module: Half-Life Weapon Mod (v0.5)
Okay. Can we have "weapon_awp" and "weapon_stuff" at one time in player's items inventory with classcreator in CS? Or player's hud will be fucked up? And "weapon_awp" & "weapon_stuff" will have the same weapon ID: CSW_AWP ?
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Re: Module: Half-Life Weapon Mod (v0.5)
Quote:
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Re: Module: Half-Life Weapon Mod (v0.5)
Because in Half-Life we can add new weapons by adding their info to ItemInfo array:
PHP Code:
PHP Code:
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Re: Module: Half-Life Weapon Mod (v0.5)
Quote:
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Re: Module: Half-Life Weapon Mod (v0.5)
Quote:
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Re: Module: Half-Life Weapon Mod (v0.5)
How can I add these weapons to my mod Rebellion?
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Re: Module: Half-Life Weapon Mod (v0.5)
And what is a mod Rebellion?
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Re: Module: Half-Life Weapon Mod (v0.5)
Its a half-life mod.
http://www.moddb.com/mods/rebellion1 How do I get this weapon pack to work with it. I mean I don't know what you mean by ''compile it'' when you talk about the weapons... |
Re: Module: Half-Life Weapon Mod (v0.5)
Hi there, I'm new here as you can see in my post number.
I'm having trouble when installing this Weapon Mod. I just copied the files to the correct directories, then I install some of the (Opfor-based) weapons plugins, but all of them show me a "bad load" when I use the amx_plugins command. Other plugins just run normally, like the "floating weapons", since they don't require Weapon Mod. If there is something I should do to make it work, just say it please. I'm not used to programming neither amxx scripting, and I just learned how to install plugins so it isn't quite obvious for me. Thanks a lot. |
Re: Module: Half-Life Weapon Mod (v0.6)
updated
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Re: Module: Half-Life Weapon Mod (v0.6)
This is cool! Hope you can make recoil and rate of fire easily configured as well.
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Re: Module: Half-Life Weapon Mod (v0.6)
Recoil is pev_punchangle / EV_VEC_punchangle.
As for firerate thats Offset_flNextPrimaryAttack. |
Re: Module: Half-Life Weapon Mod (v0.6)
wow tnx for the quick guide NiHiLaNTh will try it soon! oh yeah!
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Re: Module: Half-Life Weapon Mod (v0.6)
It sounds to be cool.
I will come again adding feedbacks after testing it! |
Re: Module: Half-Life Weapon Mod (v0.6)
I'm having a blast with this weapon mods. Seems the shockroach is my favorite firing at 0.02 rps LoL it's almost like
a lazer beam gun up straight and a whipping balls of doom. Will soon make video showing my weapons of doom LoL! For those having problem you gotta re-compile them using amxmodx 1.8.2 compiler of course make sure weapon mod module is installed. Edit... Tried combining oldy but goodie OZ deathmatch (using hl won) + weapon mod it kinda works but can't cycle the weapons as if it's fixed to slot3 only. It could have been super mega fun all stock weapons + weapon mods all fully configurable. EDIT... I'm visiting this thread everyday hoping for new weapon or updates hehe, adik! I hope all this weapon mod addons would have a clear script on bot support to remove some crashes when bots suddenly picsk them up. |
Re: Module: Half-Life Weapon Mod (v0.6)
Bump! plz read!
I hope all this weapon mod addons would have a clear script on bot support to remove some crashes when bots suddenly picsk them up. |
Re: Module: Half-Life Weapon Mod (v0.6)
alencore, i played with bots for tests a long time. Everything was ok. Which bots do you use? Mine is "jk_botti" v1.42.
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Re: Module: Half-Life Weapon Mod (v0.6)
I think it's bec. I edited rpg7 reloading time tends to crash the game when it reloads or may be bec. of jk_botti.
It's stable now but I'm using Parabot steam version I got from your forum. |
Re: Module: Half-Life Weapon Mod (v0.6)
Hey. Does it support for Sven Co-op ?
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Re: Module: Half-Life Weapon Mod (v0.6)
Dont think so. SC uses modified heavily modified game library, so it only supports HL / AG.
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