Whose the weapon? [AmxModx 1.8.3 + ReAPI]
2 Attachment(s)
Whose the weapon? Description;
http://oi66.tinypic.com/6gk5.jpg Thank you wopox1337 for helping. Supported languages;
You can use this plugin with reapi. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Code:
[ro] |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Maybe useless. But if you have CS GO mod server, you can use this simple plugins.
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
simple and different.
Brazilian Portuguese PHP Code:
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
PHP Code:
PHP Code:
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
What exactly is regamedll specific in here? Why restricting the plugin only on RE* stuff when it could be made to work on normal servers with no effort?
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
I don't think we can write without reapi. I didn't found function like ItemInfo_iId.
cs_get_user_weapon_entity came with 1.8.3, but I can't change. How else could it be? And also http://oi63.tinypic.com/2w69xmv.jpg reapi is very simple to use and it has more function. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Quote:
https://youtu.be/MnCZS3Ib3FE |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Doesnt work anymore with recent RegameDLL_CS / Reapi.
While this plugin is enabled, players are unable to shoot/reload/hear steps. Code:
ReHLDS version: 3.7.0.693-dev |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Cool plugin thank you.
Espaņol PHP Code:
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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If you want the name, use pev_classname. There's 0 reasons to keep this RE* specific. I don't care how easy it is to use repapi, this forum primarily supports default HLDS and in this case, it is EXTREMELY EASY to use fakemeta and other default modules. By using default amxx stuff you allow everyone to use your plugins, not just people that use rehlds/regamedll. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
I can't hear the sound of weapons firing also the handguns have no animation when shooting.
Cool plugin would be nice if it worked. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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PHP Code:
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Unapproved, no changes.
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Anyone know where I can find something similar to this?
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.
I couldn't find anything in my searches. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Quote:
Just add the weapons u want in the bitsum list. Bugsy said something about glock not properly working, no idea what isn't working, but just give some feedback if it works or not. Also i'm not sure if this will work if a player dies. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
1 Attachment(s)
Found a fixed Version on some other Forum which actually worls.
It's attached to this Post - no Credit for me and i also cant help to fix anything further. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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