Mini Module Request
Not totally sure if this is a "mini" module as i would call it lol. since i have never coded a module before. but its 1 function, so i guess its kinda mini?, right?
Also not sure if i should post a request for a module here. but i took a guess, so correct me if im wrong, and move this thread!. I want to request a small module that hooks CBasePlayerWeapon::SendWeaponAnim, and then make a native so i can use it in my plugins. I mainly want this to change pev_body on ViewModel "V_" on players successfully. Correct me if im wrong, but it should work to change body on viewmodel trough module? I have already tried in AMXX and it seems its either too slow, or i need a better way of doing it. (Tell me if you know a way in AMXX) |
Re: Mini Module Request
Too slow? I can tell this is not, you issue is not AMXX or whatever, and creating a module just for that is silly.
Try to understand how works the game instead. |
Re: Mini Module Request
Yeah, it might be silly, but honestly, i didnt know.
Ive seen that it is possible, i just need to wich way to do it. do you know how?. Main problem i had while doing tests, was that it was changing back to body 0 when i was shooting. body 1 = female, body 0 = male hands. Edit: Video here. |
Re: Mini Module Request
Those plugins justs removes client-side prediction. That's because client's predicts animations, and that will override your own body set while sending animations to client. Just, crap
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Thanks for replying though. |
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Yokomo, Its starting to look really fancy actually. been working alot on my zm :) |
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thanks for the info about bandwidth, will keep an eye on it, and the cpu. so far, its running very low, but need to test with more players later ofcourse. |
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