[L4D2] Weapon Remove
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My friend always wondered how one weapon spawn can produce an infinite number of weapons. This little plugin fixes this injustice.
l4d2_usecount defines how many times a weapon spawn can be used before it will be removed. |
Re: [L4D2] Weapon Remove
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yeah nice plugin, (tiny and small) gj
here i little update, 1.01 config file support ,and version info |
Re: [L4D2] Weapon Remove
thx =)
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Re: [L4D2] Weapon Remove
Goodie, this is very good for my realism server
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Re: [L4D2] Weapon Remove
Hey guys. I already requested a plugin like this before. Atomic stryker made one for me, but it does have some bugs.
its here first off, it only applies to tier 2 weapons, and whoever first picks it up, is the only one that can use it. when someone drops it, the weapon is unusable by anyone else. it simply disappears on pickup. Thats why it would be great if your plugin could have variables for each weapon. because i only wan't tier 2 to be single pickup, and tier 1 staying infinite. Maybe your version doesn't have the drop bug. thats my humble request :) |
Re: [L4D2] Weapon Remove
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Re: [L4D2] Weapon Remove
Hi!
I searched a long time for a plugin like this. :) I found this, thanks, but unfortunately this plugin has 2 bugs :( : 1. after everyone dies and the current map restarted 2-3 times, this plugin will not work 2. my weapon will disappear when I pick up a same type weapon as mine example: if I have an SMG and I see an other spawned SMG and I tries to replace my old SMG with that new, spawned --> my old SMG will disappear (sorry for my bad english :oops:) Please help |
Re: [L4D2] Weapon Remove
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I altered the script to make it adjustable for each weapon.
It works for both L4D1 + 2. You can set a general pick up limit if you don't feel like altering each weapon for its own. It's also possible to set a limit of "0" to remove specific weapons completely or use "-1" if you want infinite amount (l4d standard). Thanks to Rain_orel for the initial plugin! For the bugs above: I didn't encounter the script not working, although I restarted several times. Can you try again and report please? I couldn't test the other bug (takes time to walk through the map). Each item spawn has it's unique ID. Unless that equals the ID of the gun you are holding it shouldn't get removed. Edit: I noticed that if you change the limits you need to reload the map twice before they get applied. I have no idea why. Any hints are welcome. Code:
// Note: |
Re: [L4D2] Weapon Remove
Hello,
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only two of you will have a weapon in safe room, make the good choice! l4d1-2_weaponremover_v1.02 |
Re: [L4D2] Weapon Remove
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Here it is, PHP Code:
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