server var
the servers im running seem to have fluctuating variance. on map change, the var is at 0.15 to 0.20 msec. however, after a minute or 2, the var jumps up to 0.5 to 0.6. i've done a few tests with both sourcemod and without sourcemod enabled. all this is done sitting on an fresh empty server.
https://i.imgur.com/1q2Ltnr.png im starting to suspect that this is due to hyperthreading and there is another server on the other virtual core. if so is there anything i can do to improve the var? perhaps something to adjust how hyperthreading is handled? specs are as follows: 2600k @ stock clock 8gb ram 128gb ssd (samsung 830) |
Re: server var
That looks so small variance drop.
https://developer.valvesoftware.com/...k_Graph#Area_5 You maybe just get one bad FPS drop of 50 previous updates. But, with Intel CPU, you may find Intel C-State Tech from BIOS (C1 C3 C6). It increase/decrease CPU frequency (GHz) depend CPU usage (%), trying saving power. http://www.hardwaresecrets.com/article/611 Disabling that you get high CPU frequency all the time. Then I would disable HT as well to not gain too much temprature :/, and it's not usefull. I just mention this, not telling to do this ;) |
Re: server var
the power saving settings in BIOS are all disabled, along with any onboard accesories (sound, gfx etc). i believe it is to do with cpu resource contention causing the variance? this is consistently reproducable on the 2600k. i have another server on an i5 which i will be conducting more tests as its non-hyperthreaded, to see if there are any variance increases there.
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