[TF2] PropHunt 1.93
50 Attachment(s)
In a nutshell: BLU as Pyros versus RED as random props in Arena maps.
Requirements:
Installation:
Updating to 1.93
Cvars:
Changelog: 1.93 (08/01/13):
1.9 (20/11/11):
1.7.14 (25/06/11):
1.7.12: (13/04/2011)
1.7.11: (29/10/2010)
1.7.10: (18/08/2010)
1.79: (31/07/2010) 1.78: (04/07/2010)
1.77: (07/06/2010)
1.76: (07/06/2010)
1.73: (08/05/2010)
1.66: (21/04/2010)
1.65: (08/04/2010)
1.64: (07/04/2010)
1.63: (07/04/2010)
1.61: (22/03/2010)
1.6: (21/03/2010)
1.5:
1.4:
Special Thanks:
Maps:
And to help the forum search engine: prop hunt hide and seek hidenseek hide 'n seek The necessary stats.inc for global statistics and prophunt.smx with statistics compiled in are available on request to trustworthy communities. Contact Geit for more information. |
Re: [TF2] PropHunt
The Group Thing - PropHunt v1.2 [Ranked] | Alpha-Networks
Thanks Dark I shall enjoy reading through the details And hopefully can offer up some ideas also The Group Thing - PropHunt v1.2 [Ranked] | Alpha-Networks |
Re: [TF2] PropHunt
Nice job. Sounds like a plugin filled with "lols".
This kinda scares me..."Setting up a stable server is usually awkward. Windows almost always fares better." :) I was just curious, is this the prophunt that was private or is this plugin that was done to copy the private one heh. |
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When we installed PropHunt on our server HLDS refused to update
In the end I basically did a manual install from scratch So I shall try to stick around and help out with troubleshooting also The Gaming Masters guys were really helpful also |
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Re: [TF2] PropHunt (the Original)
Hello,
I installed this. And everything is working fine except one thing.. After someone dies their prop stays behind. And also when they Spectate someone after they die, their prop model appears. Code:
SourceMod Version Information: Code:
20:54:32 [SM] Displaying 13 extensions: Code:
[SM] Listing 46 plugins: |
Re: [TF2] PropHunt (the Original)
Okay, I just tried this, and it seems like the props move really choppily and I have difficulty moving around. Or was that just me?
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Were you holding M1 by any chance? |
Re: [TF2] PropHunt (the Original)
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config. If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working? |
Re: [TF2] PropHunt (the Original)
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Using Linux MM 1.8, SM 1.3 List of plugins: Code:
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Re: [TF2] PropHunt (the Original)
Cool, i will install todayyyyyyyyyyyyyyyy
Great work dark immortal ! |
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Re: [TF2] PropHunt (the Original)
Just a quick post to say thank you for releasing this. I have it running on my Linux TF2 server so far, it's completely stable with 24 players and an uptime of 1 hour.
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Also your DukeHacks is out of date (0.1.9 instead of 0.2.0) - that might be the cause. |
Re: [TF2] PropHunt (the Original)
This is probably a stupid question, but can I just run this at any time or does it "take over" the server? We run a single custom maps (ctf, cp) server and it'd be nice to have it on with the prophunt maps but otherwise off.
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Re: [TF2] PropHunt (the Original)
It takes over the server, but you could fairly easily add in a SetFailState if the map name doesn't contain ph_ or arena_ :)
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Re: [TF2] PropHunt (the Original)
I have looked everywhere for mm:s 1.8 plz link me
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Thx
How do you add the SetFailState and where do you add it? Soz im not a programmer so plz help me out. |
Re: [TF2] PropHunt (the Original)
I am unable to compile this.
It seems the tryRemove() function is missing from the sp. |
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Anyway, it's zipped now and I can confirm it compiles correctly. |
Re: [TF2] PropHunt (the Original)
Fixed it. Thanks :)
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Re: [TF2] PropHunt (the Original)
Well played. Congrats.
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Re: [TF2] PropHunt (the Original)
Couple of problems we had while testing
Sometimes the red team would not able able to see their current body in third person, rather their dead body from the previous round. also: Code:
L 10/23/2009 - 17:58:23: [SM] Native "SDKCall" reported: NULL not allowed |
Re: [TF2] PropHunt (the Original)
Check that you installed the Data Pack correctly.
Also the offsets in givenameditem.games.txt might be wrong for your OS. |
Re: [TF2] PropHunt (the Original)
Is Gaming Masters down? I've been waiting and waiting to install this. :)
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EDIT
It looks like your site is down. Let me know if you want me to mirror the Resource Pack and the Data Pack, I'd be happy to. In the meantime... Do you have an alternate download? Also, I would be interested in the statistics include if possible. I admin F7Lans.com, we're a pretty big community and I am sure you have heard of my various shenanigans. |
Re: [TF2] PropHunt (the Original)
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Few suggestions: - Remove the pryo prop because its pretty obvious - Have a more conventional "round end" - Right click toggles snapping rather than having to hold it down - Easier way of loading and removing props per map rather then recompiling each time - Increase the pyro speed slightly, or lower the speed of the scouts (some other people were complaining about the double jump allowing props to get to places the pyros can't) - A display timer for the game start Currently running on 74.63.41.206:27015 |
Re: [TF2] PropHunt (the Original)
can someone check their dns cache to see if they have an IP for gamingmasters.co.uk?
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Re: [TF2] PropHunt (the Original)
Our server (81.19.212.48 btw) is currently dead. We've put a reboot request in.
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- ? - Always been meaning to change that :) - Configs are planned to be added in the future, but it's designed as a premade gamemode without much editing needed so they aren't very high priority. - Scouts need a way to escape, and you can use the "jetpack" (comes from world damage) by firing the flamethrower. - Will be added along with per-map configs which will also include setup time, round time etc. as options |
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Can I just PM you here? Like, do I really need to go register over there just to get a file?
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Anyone else getting server crashes at map change?
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