[CSS/ANY?] Quake Style Weapon Floating
2 Attachment(s)
Quake Style Weapon Floating Description: The weapons lying on the ground will rotate like the weapons from Quake.Requirements: VPhysicsCVars: The configuration file is automatically created by the path: cfg/sourcemod/qswf.cfg Code:
sm_qswf_version - The version of the plugin |
Re: [CSS/ANY?] Quake Style Weapon Floating
Well done
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Re: [CSS/ANY?] Quake Style Weapon Floating
Nice :D
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Re: [CSS/ANY?] Quake Style Weapon Floating
Nice, players like(d) it in CS16 too.
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Re: [CSS/ANY?] Quake Style Weapon Floating
gta :D
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Re: [CSS/ANY?] Quake Style Weapon Floating
Hello
Is there a way for CSS to just rotate and hover the bomb and health pack? All other weapons should stay on the ground if possible. Thank you for your answers. Fulli |
Re: [CSS/ANY?] Quake Style Weapon Floating
I've made floating money bundles using your technique, it's beautiful.
I have some warning that you should know before using the plugin- if you have really many entities on the map it could get laggy because it iterates EVERY FRAME over all entities to filter weapons out of them and to make them float. There's probably more efficient way to make it work. In my case all my money bundles were the same class entities ("prop_physics_multiplayer") - so instead of iterating over all entities I've used "FindEntityByClassname(entity, "prop_physics_multiplayer")" to iterate just over required kind of entities. https://i.imgur.com/v7xeyo0.jpeg |
Re: [CSS/ANY?] Quake Style Weapon Floating
Quote:
https://www.youtube.com/watch?v=GbuL...trike%3ASource |
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