SourcePets v1.185 (Updated: 2015-03-15)
3 Attachment(s)
SourcePets Freshly fixed Golden Machine Gun's Pets Plugin Features: - Simply Pets!- Customizable config allowing you to add your own pets with huge variants, up to 256 pets in config supported - Auto-precaching and portable downloads table in config file if you use custom stuff for pets - Colorization aswell as naming your pets - Pets may have moods depending on various *random number generation* things :bee: Commands/ConVars: - !pets - Opens Pets Menu - !petname - Gives your pet a name! - !petstatus - Shortcut to one of options in !pets menu. Shows status of your pet and allows you to dismiss him... - CVAR - pets_mood_enabled (Def: 1) - Should pets have various mood's by default? - CVAR - pets_mood_effects (Def: 0) - Should pets show display particle effects when they got very good/bad mood? - CVAR - pets_reload_mapchange (Def: 0) - Should plugin attempt to reload config on map change? - CVAR - pets_change_cooldown (Def: 4) - Cooldown between changing your pet. Anything below 1 will result in no cooldown - SERVERCOMMAND - sm_reloadpets - Reloads Pets Config Note: All commands require ADMFLAG_RESERVATION expect for sm_reloadpets which requires ADMFLAG_ROOT... If you want to make one of commands usable by all players or switch it to other admin flag then use admin_overrides.cfg file Installation: For Team Fortress 2 servers use pets_tf2.smx and for other games pets_any.smx - Place .smx file into plugins folder - Put pets.cfg file into configs folder - Restart Map or Server - Enjoy! Credits: - SMLIB (for it's lenghty amount of stocks used in plugin) - Glubbable (Suggested and made me create this pets plugin :3) - noodleboy347 (Original pets plugin) - MurderCron (Providing dozens of pets to config) Bugs/Issues: - More than likely messy position of pets - Little laggy movement due to technique used for moving pet... Screenshots: Screenie 1 Screenie 2 Screenie 3 Things To-Do: - More/Different Colors at color menu or perhaps config for them? - MySQL Support for saving pets preferences - Better collisioning with ground for pets - Smoother Movement of pets Changelog: Quote:
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Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
Awesome! I was looking forward to see someone fixing this plugin. I will test it out as soon as possible. Thank you so much!
It would be cool if you could add a cooldown (cvar) for changing the pet type because of the spam. |
Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
Is there a way to make it so everyone doesn't start out with a pet? I'm wanting to make this a donor-only thing on my server but everyone who joins automatically gets a pet.
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Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
It was really buggy,had to remove it off my server.
sometimes it would not spawn,sometimes it would not follow and sometimes the spawn menus would not work and the petname is not working. |
Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
Some error logs that might help you:
Spoiler
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Re: [TF2] Pets v1.10 (Updated: 2014-03-14)
Awesome! The only thing I can suggest is that you have a ConVar to completely disable moods, maybe? Unsure if this has been done in another plugin, however.
Would be cool as a Donator perk to have a pet follow you around or something. |
Re: [TF2] Pets v1.15 (Updated: 2015-03-14)
Thanks for your bug reports/feedback guys
Update 1.15 rolled out :D Changelog: Quote:
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Re: [TF2] Pets v1.15 (Updated: 2015-03-14)
Am I blind or is smx file missing..?
------------ Nevermind. the smx file is uploaded few secs after I've wrote this. |
Re: SourcePets v1.16 (Updated: 2015-03-14)
Another update rolled out...
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Re: SourcePets v1.16 (Updated: 2015-03-14)
CSGO support?
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