[HowTo] Detect fired particle creation/type/number/attack/obstacle/vector
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[Note: i recommend to use this method only for tests/research purpose because this method may produce some false positives when there are a big amount of lags.]
Most of a "shot/bullet/shell/fire/trace/particle/projectile/etc" plugin authors instead of fired particle trace vector is use player's aim vector. FYI: the angle difference between such vectors may reach even more than 30 degrees [!] because of the fired particle spreading/gun recoil. The correct method would be to perform a TraceLine hook, filter out fired particle trace and retrieve it's vector. You have to note that some guns:
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Re: [HowTo] Detect fired particle creation/type/number/attack/obstacle/vector
Great tutorial!
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