Let's talk about new features in plugins
We started a discussion on Github (https://github.com/alliedmodders/amxmodx/issues/609) to talk about new features for plugins.
The purpose is to accumulate all the people ideas, to get a good overview and to decide what to do exactly before we go wild into any changes. Feel free to contribute. You can answer here too if more convenient for you but that would be welcomed to do it on the Github page. |
Re: Let's talk about new features in plugins
Anything.
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Re: Let's talk about new features in plugins
I would like 1.6 to have the UI functionality as CS:GO so I don't have to feel so disabled when I play 1.6. I don't know if that's something that can be done with an AMX plugin (or suite of plugins), but it would be really nice.
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Re: Let's talk about new features in plugins
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Re: Let's talk about new features in plugins
It's not about plugins but anyway.
I wonder if we can have an enhanced "switch" to work with strings. Something like this: PHP Code:
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Re: Let's talk about new features in plugins
No, your only choice is "if" and "else if".
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Re: Let's talk about new features in plugins
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Re: Let's talk about new features in plugins
Oh, nevermind then.
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Re: Let's talk about new features in plugins
https://forums.alliedmods.net/showpo...34&postcount=3
won't hurt if we have it in the default AMXX as well |
Re: Let's talk about new features in plugins
If this thread is still active Arkshine, sql close connections or a timeout system that works with mysql, or anything else we use on these forums that uses an external database. Not sure why the current AMXX versions have this problem and what was lost in the older versions.
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Re: Let's talk about new features in plugins
Why don't we have natives to edit csstats?
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Re: Let's talk about new features in plugins
hi
Why most of good topic like this one are not active? |
Re: Let's talk about new features in plugins
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The whole forum is inactive. |
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Re: Let's talk about new features in plugins
Hello there. I hope someone of amxx developers will se that. So for now modules will load if some plugin require it or if it directly written in config file. But if plugin will turn off on some map, module will be still on some 3d party modules makes strange things, so that would be nice if no plugin require a module it will unload.
Also it can not be unloaded even with "meta unload" so it will be nice if module list will update with every change of map. |
Re: Let's talk about new features in plugins
I If this string is as yet dynamic Arkshine, sql close associations or a break framework that works with mysql, or whatever else we use on these gatherings that uses an outer data set. Not certain why the current AMXX forms have this issue and what was lost in the more seasoned adaptations.
certschief |
Re: Let's talk about new features in plugins
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Add a title in the title field. Add some content in the post editor. Add an image through the Featured Image panel. Add an URL in the Feature Details panel. Publish.https://taxmycar.online/ |
Re: Let's talk about new features in plugins
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Old days are gone...... Im so glad that this project completed when i was 14 years old,though my community still exists.Arkshine better we raise more kids....just saying,nostalgic gaming years. |
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Re: Let's talk about new features in plugins
[QUOTE=Steven D;2751187]To add a new feature, go to Features > Add New:
Add a title in the title field. Add some content in the post editor. Add an image through the Featured Image panel. Add an URL in the Feature Details panel.http://myaccountaccess.live/ http://krogerfeedback.today/ |
Re: Let's talk about new features in plugins
Hi Guys,YouTube Vanced
I'm excited to hear about new features in plugins! They often bring enhanced functionality and improve user experiences. It's crucial for developers to keep users informed about these updates through clear release notes and documentation. This way, we can make the most of the latest enhancements and ensure a smooth transition when integrating new plugin features into our projects. |
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