[TF2] Sandwich Regeneration Scale [help]
How can I change sandwich meter?
https://media.discordapp.net/attachm...72/unknown.png I tried HTML Code:
SetEntPropFloat (Weapon, Prop_Send, "m_flEffectBarRegenTime", GetGameTime ()); Also, how can I change the icicle meter? To make the weapon inactive? https://media.discordapp.net/attachm...10/unknown.png I tried HTML Code:
SetEntPropFloat(Weapon, Prop_Send, "m_flKnifeRegenerateDuration", 10.0); |
Re: [TF2] Sandwich Regeneration Scale [help]
You can use TF2Attributes to change the Sandvich regeneration time. The attribute is "effect bar recharge rate increased". Set it to something like 0.1
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Re: [TF2] Sandwich Regeneration Scale [help]
It's bullshit.
It does not work. But I have set the attribute "item_meter_resupply_denied" for a sandwich. This does what I need. But with the icicle, this does not work. Any more ideas? |
Re: [TF2] Sandwich Regeneration Scale [help]
I'll explain better...
I am making a plugin that can change the class or update the player's loadout and save % health and ammo, and then apply that after player regeneration. Some functions of the players need to be limited, for example, The Sandman's balls. Because player can endlessly throw them after changing loadout. And I seem to have limited everything except the spy icicle, so I need it) |
Re: [TF2] Sandwich Regeneration Scale [help]
Why don't you just remove the weapon? Or... replace it with a different one? Or... prevent them from equipping it in the first place? Example: https://forums.alliedmods.net/showpo...80&postcount=7
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Re: [TF2] Sandwich Regeneration Scale [help]
Because this is not right.
I don’t want to restrict an entire weapon for such little things. It is a pity that there is no solution. But this is not very critical. I set the cooldown to 3 seconds, so I can't cheat too much) |
Re: [TF2] Sandwich Regeneration Scale [help]
You can use TF2Attributes to change the Spy-cicle knife regeneration time. The attribute is "melts in fire".
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