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-   -   Solved [req] sv_alltalk vote? (https://forums.alliedmods.net/showthread.php?t=332311)

popilas 05-05-2021 06:12

[req] sv_alltalk vote?
 
Hello, maybe who have or know how i can do ,
When start new map, and after 30sec do vote sv_alltalk 2 or 0 ? and server cvar change to sv_alltalk 0 or 2 ..

fysiks 05-05-2021 22:39

Re: [req] sv_alltalk vote?
 
1 Attachment(s)
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).

popilas 05-06-2021 03:20

Re: [req] sv_alltalk vote?
 
Quote:

Originally Posted by fysiks (Post 2746073)
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).

Thanks its worked ,,!!!!!

iceeedr 05-06-2021 09:58

Re: [req] sv_alltalk vote?
 
Quote:

Originally Posted by fysiks (Post 2746073)
Here is an all talk vote plugin that I extracted from a large plugin of mine and then modified to add the automatic vote at the beginning of the map. I've not tested this as it is but the voting mechanism works in my larger plugin.



P.S. I'm not aware of any game supporting more than 0 and 1 for sv_alltalk (but I' guess there might be plugins out there that create functionality for other values).

Just to you know, RegameDLL cvars:

Code:

When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.


fysiks 05-06-2021 23:27

Re: [req] sv_alltalk vote?
 
Quote:

Originally Posted by iceeedr (Post 2746117)
Just to you know, RegameDLL cvars:

Code:

When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.


Not something I will ever use.


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